So, how does this new Russian Jump impact the general gameplay mechanics? It is now impossible to quietly jump and peek over something in order to gain an advantage in any given situation. It is now impossible to quietly jump over obstacles (rails, ledges, boxes) in order to move from one area to the next more quickly. It is now impossible to quietly use head-stacking as a Counter-Terrorist in order to surprise enemies with unique setups and positions. It is now impossible to use head-stacking as a Terrorist in order to reach windows, roofs, ledges or any other fixtures. It is now impossible to quietly jump onto a ladder without making noise. Many of the things which we previously took for granted during situations where sound must be kept at a minimum (almost always) are now going to become dead giveaways to the position and number of players at certain locations. In order to avoid making these jumping noises, players will be forced to just not use certain ladders (helpful for retaking upper in nuke?), peek while standing in the open (fantastic way to peek lower B in Dust2?) or not jump on top of boxes (planting for apartments in Inferno any time soon?) The Russian Jump bug hinders almost every aspect of the way maps have been traditionally played, and eliminates vertical movement in many situations.
WTF?Since this movement involves ONLY ducking then there is no logical reason to explain why the developers had to create sounds emitted by jumping (aside from the fact that it’s only customary for Terrorists and Counter-Terrorists to slam a foot against the floor prior to jumping in order to ward off predators and mark their territory).