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Diablo II Patch 1.10 Beta

Esta es una discusión para el tema Diablo II Patch 1.10 Beta en el foro RPG & MMORPG, bajo la categoría Juegos; Iniciado por GFraizer October 20, 2003 Diablo II Patch 1.10 Beta Test is Now Closed After months of insightful feedback ...
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  1. #221
    OgrO VIP Member Avatar de GroG
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    Cita Iniciado por GFraizer
    October 20, 2003


    Diablo II Patch 1.10 Beta Test is Now Closed
    After months of insightful feedback from the public beta testers, Blizzard is now officially closing the Diablo II patch 1.10 beta test. The beta test has been instrumental in helping us develop the most ambitious, far-reaching patch ever done for a Blizzard product. We would like to thank everyone who play-tested the beta; your feedback has been an invaluable resource in shaping the final 1.10 patch!

    As of today, the Diablo II 1.10 Beta patch will no longer be available for download from Blizzard or any of our download affiliates. Also, the email address and forum for beta bug submission will no longer be active. Please note that Technical Support cannot respond to any inquiries regarding the 1.10 beta via phone, email, or chat channel.

    For news about the release of the final 1.10 patch, please check back here regularly
    Por fin!, ya falta muy poco para el parche 1.10 :D :D :D
    Maynor Freyre

  2. #222
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    Oh Zi n_n
    Clan: Burning n00bs Inquisition

  3. #223
    Senior Member Avatar de Enishi.
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    mmm no kiero salir calatu en hell

    si han puesto mas armaduras bacan
    IC2E Processor x6800 | 2GB DDR800 | EVGA Geforce 7950GX2 | Seagate 300GB SATA | ASUS P5W64 WS Professional.

    Wow rocks!

  4. #224
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    oota ke el nuevo lobby apesta, ya no ta la "chat gem" :/ nunca me salio perfect T_T y eso ke me raje el dedo xD
    Clan: Burning n00bs Inquisition

  5. #225
    Senior Member Avatar de Nippur
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    Por fin!, ya falta muy poco para el parche 1.10 :D :D :D
    Bueno, ver pa creer, pero con eso del Rust Storm como que ya es inminente...
    Ya vieron?





    Arrasa con todo!

    http://www.battle.net/diablo2exp/

  6. #226
    Senior Member Avatar de Enishi.
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    From the Cold Plains to the Highlands of Harrogath, Sanctuary shall soon be swept by a zephyr of cleansing magic -- the prophesied "Rust Storm."

    For too long, legitimate players have suffered the injustice of illegitimate players who use tainted items from otherworldly dimensions. All that’s been taken for granted is about to change in the Realms of Battle! Those freed from the corrupting powers of the tainted items shall feel the sting of loss...for the Rust Storm knows no mercy, and no one is sheltered from its fury!






    ke vivos :lol:
    IC2E Processor x6800 | 2GB DDR800 | EVGA Geforce 7950GX2 | Seagate 300GB SATA | ASUS P5W64 WS Professional.

    Wow rocks!

  7. #227
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    cual es la fecha de la publicacion del parche?
    y quiero saber si se van a borrar los items de mi personaje
    Xigenon:
    :::MrGarrison::: - 6x (PaperMage)^^

  8. #228
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    Cita Iniciado por |Ethan|:D
    y cuando instalemos la version 1.10 final sobre la 1.10s, se borraran todos los items nuevamente?? :(
    same question
    [nF] boccc

  9. #229
    OgrO VIP Member Avatar de GroG
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    Cita Iniciado por ***|)@|)!to***
    cual es la fecha de la publicacion del parche?
    y quiero saber si se van a borrar los items de mi personaje
    Eso nadie lo sabe, hace mas de un año que el parche esta anunciado, solo el post del Rust Storm en los foros de Battle.Net tiene 37,000 hits (http://www.battle.net/forums/board.a...ame=d2-general).
    Para saber cuando llega el parche visita www.battle.net/diablo2exp.

    Lo de los Items , si se borran o no, nadie lo sabe :P
    Maynor Freyre

  10. #230
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    no manyo eso del rust storm, podrian explicar?? :oops: :oops: plz
    Clan: Burning n00bs Inquisition

  11. #231
    OgrO VIP Member Avatar de GroG
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    1. Patch Release - Word of Advice | 10/27/2003 7:40:58 PM GMTST


    We can't tell you the exact time the patch will come out or day. We are obviously close based on the rust storm warning and other recent things you've seen. My advice is to have your instant messengers ready and make sure your friends know to let you know when the patch goes up. News will spread very quick.

    You don't have to be on at the exact time the patch comes out. =]

    I wouldn't camp the forums or stay up late or anything. We typically put out patches during the work day 9:30 a.m. To ( 6-8 ) p.m. PST or so. For some patches there was even a clue based on the realm going down notices...
    [ post edited by GFraizer ]



    --------------------------------------------------------------------------------
    GFraizer (Nebu)
    When the gangs take over the highway, remember he's on your side.
    Maynor Freyre

  12. #232
    OgrO VIP Member Avatar de GroG
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    1. Diablo II Realms Down for Maintenance | 10/28/2003 5:14:15 PM GMTST


    The Diablo II Realms will be down for approximately two hours today starting on Tuesday, October 28th at 9:00am PDT (17:00 UTC) for maintenance.

    http://www.battle.net/forums/thread....ount=0#post113

    Please stop making new threads about this.
    --------------------------------------------------------------------------------

    Michael N.
    Forum Moderator
    Blizzard Entertainment


    !!! YA FALTA MUY POCO !!!

    5:14:15 PM GMTST (12:14 en el Peru )
    Maynor Freyre

  13. #233
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    SALIO SALIO SALIO SALIO :D :D :D :D
    Clan: Burning n00bs Inquisition

  14. #234
    OgrO VIP Member Avatar de GroG
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    The patch is now !!!!
    Maynor Freyre

  15. #235
    Banned
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    :D !

  16. #236
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    los cambios son estos :D


    --------------------------------------------------------------------------
    - Patch 1.10
    --------------------------------------------------------------------------


    Mysterious World-event

    - Players of Hell difficulty Realm games are hereby warned that a new,
    challenging world-event has been added to Diablo II version 1.10.
    Players of Hardcore characters should be even more wary when
    encountering Superunique monsters during an active world event. Be
    prepared to execute a hasty Save and Exit, if your situation seems too
    dangerous.


    Fundamental architecture changes/improvements

    - The skill and monster systems are now completely data-driven. Skill
    balancing is simpler and quicker. Monster control/populating/creation
    is simpler. Although done for our needs, mod-makers should like these
    changes, too. A major result is that nearly any skill can be used by any
    character class.
    - A skill now may have synergy Bonuses (similar to masteries) applied by
    putting points into other skills.
    - The player stats and inventory system has been completely redone to
    run more efficiently, improving server performance and stability.
    - The collision detection system has been sped up significantly. Again,
    improving server performance.


    Specific changes/improvements

    - Increased difficulty for high-level players to reduce future
    exploitation of the game system.
    - Made monsters tougher
    - Beefed up monster difficulty in Act V, Nightmare, and Hell
    difficulties. This was accomplished by improving monster stats (hp, ac,
    etc.) and by boosting their AI/behavior in NM and Hell difficulties
    (that is, by making decisions more often and by simply moving faster).
    In Nightmare and Hell difficulties monster damages have generally been
    increased -- dramatically in some cases.
    - Reduced the effectiveness of Experience runs, power-leveling, and
    leeching.
    - Added randomized (especially ranged-attack) monsters to Nightmare and
    Hell Act V - e.g., Burning Dead, Imps, etc.
    - Increased the Experience attached to most Act V monsters in Normal,
    Nightmare, & Hell difficulties.
    - Reduced the HP of (Act V) Barbarian soldiers in Nightmare and Hell
    difficulties.
    - Increased the rate of occurrence of Unique monsters in Hell
    difficulty.
    - Reduced the party member Experience sharing to 0 beyond a maximum
    distance of about 2 screens from the monster death. This prevents
    low-level characters from joining a party and then staying completely
    out of harm's way while still getting Experience.
    - Increased the Experience penalty for Clvl 70+ as follows: Clvl 1 - 69:
    100% Experience Clvl 70 - 99: 85% - 0.8% Experience (approximately
    exponential decaying)
    - Encouraged players to play in more of the Diablo II
    areas/locations/levels.
    - Reduced drops from the most-run SuperUnique monsters, ThreshSocket and
    Pindleskin.
    - Cut Experience and reduced drops in the Cow level.
    - Randomized the monster populations more thoroughly throughout Act V in
    Nightmare and Hell difficulties, including the addition of 'guest
    monsters' from other Acts.
    - Increased the number of Unique monsters in each area and difficulty.


    Improved various Items

    - Improved the attributes for newly-dropped Rare Armor, Helms, and most
    Weapons.
    - Added over 100 new Unique Items, of which 29 can be found only in
    Ladder games.



    Revised Skill balance for all Player Character classes


    Amazon Javelin and Spear Skills

    - Jab - Increased Attack Rating.
    - Power Strike - Increased Attack Rating and Damage done to targets.
    Added skill synergy bonuses.
    - Poison Javelin - Increased the total amount of Poison Damage and
    Duration. Added skill synergy bonuses.
    - Impale - Increased Attack Rating. Increased Damage.
    - Lightning Bolt - Increased Lightning Damage. Added skill synergy
    bonuses.
    - Charged Strike - Increased the number of Charged Bolts released.
    Reduced average Lightning Damage. Added skill synergy bonuses.
    - Plague Javelin - Added an Attack Rating bonus. Increased Poison
    Damage. Increased Poison Duration. Lowered Mana cost per level of
    skill. Added skill synergy bonuses.
    - Lightning Strike - Reduced the average Lightning Damage. Added skill
    synergy bonuses.
    - Lightning Fury - Rebalanced by increasing the average Lightning
    Damage. Although it starts lower, it rises rapidly to much higher
    damage. Added skill synergy bonuses.


    Amazon - Passive and Magic Skills

    - Inner Sight - Increased the reduction in Enemy Defense. Improved
    overall.
    - Valkyrie - Increased Attack Rating and decreased Mana cost. Added
    resistances and skills like Evade, Dodge, etc. Added skill synergy
    bonuses.
    - Decoy - Extensively revised with added resistances and skills like
    Evade, Dodge, etc.

    Amazon - Bow and Crossbow Skills

    - Magic Arrow - Added Attack Rating bonus.
    - Fire Arrow - Added Attack Rating bonus. Decreased Mana cost. Added skill
    synergy bonuses.
    - Cold Arrow - Added Attack Rating bonus. Increased Cold Damage.
    Increased Mana cost. Added skill synergy bonuses.
    - Exploding Arrow - Added Attack Rating bonus. Increased Fire Damage.
    Added skill synergy bonuses.
    - Ice Arrow - Added Attack Rating bonus. Added skill synergy bonuses.
    - Immolation Arrow - Added Attack Rating bonus. Decreased Mana cost.
    Added skill synergy bonuses.
    - Freezing Arrow - Added Attack Rating bonus. Decreased Mana cost. Added
    skill synergy bonuses.


    Assassin - Martial Arts Skills

    - Dragon Talon - Increased Attack Rating.
    - Fists of Fire - Added skill synergy bonuses.
    - Claws of Thunder - Added skill synergy bonuses.
    - Blades of Ice - Added skill synergy bonuses.
    - All kick skills - Increased Attack Rating bonus.


    Assassin - Shadow Disciplines

    - Venom - Fixed duration at 0.4 seconds regardless of poison items
    equipped.
    - Shadow Warrior - Increased the Life and resistances.


    Assassin - Traps Skills

    - Fire Blast - Added skill synergy bonuses.
    - Shock Web - Added skill synergy bonuses.
    - Charged Bolt Sentry - Added skill synergy bonuses.
    - Wake of Fire - Slight increase to Damage at higher levels. Added skill
    synergy bonuses.
    - Lightning Sentry - Added skill synergy bonuses.
    - Wake of Inferno - Added skill synergy bonuses.
    - Death Sentry - Added skill synergy bonuses.


    Barbarian - Warcries

    - War Cry - Added skill synergy bonuses.
    - Shout - Increased duration.
    - Battle Orders - Increased duration.
    - Battle Command - Increased duration.


    Barbarian - Combat Masteries

    - Throwing Mastery - Increased the Attack Rating bonus to throwing skills.


    Barbarian - Combat Skills

    - Bash - Added skill synergy bonuses.
    - Double Swing - Decreased Mana cost. Added skill synergy bonuses.
    - Stun - Added skill synergy bonuses.
    - Double Throw - Added skill synergy bonuses.
    - Concentrate - Added skill synergy bonuses.
    - Frenzy - Added skill synergy bonuses.


    Druid - Elemental Skills

    - Firestorm - Increased Fire damage at higher levels. Increased damage
    at higher levels. Added skill synergy bonuses.
    - Molten Boulder - Added physical damage. Increased damage at higher
    levels. Added skill synergy bonuses.
    - Arctic Blast - Increased Cold damage at higher levels. Increased
    damage at higher levels. Added skill synergy bonuses.
    - Fissure - Added skill synergy bonuses.
    - Cyclone Armor - Added skill synergy bonuses.

    - Twister - Increased damage at higher levels. Added skill synergy
    bonuses.
    - Volcano - Added physical damage. Added skill synergy bonuses.
    - Tornado - Increased damage at higher levels. Added skill synergy
    bonuses.
    - Hurricane - Added skill synergy bonuses.
    - Armageddon - Increased Fire damage at higher levels. Added skill
    synergy bonuses.


    Druid - Shape Shifting Skills

    - Werewolf - Added skill synergy bonuses. Allowed casting of Armageddon.
    - Werebear - Added skill synergy bonuses. Allowed casting of Armageddon.
    - Maul - Increased Stun duration.
    - Rabies - Increased Poison Damage. Added skill synergy bonuses.
    - Fire Claws - Slight increase to Fire Damage. Added skill synergy
    bonuses.


    Druid - Summoning Skills

    - Summon Spirit Wolf - Added skill synergy bonuses.
    - Heart of Wolverine - Increased radius of effect and Life.
    - Summon Dire Wolf - Added skill synergy bonuses.
    - Oak Sage - Increased radius of effect.
    - Spirit of Barbs - Increased Life.
    - Summon Grizzly - Added skill synergy bonuses.


    Necromancer - Summoning Skills

    - Skeleton Mastery - Increased Damage of non-Skeletal 'pets'. Increased
    Life of Skeletal 'pets'.
    - Raise Skeleton - Increased Skeleton Life, Attack Rating, and Defense.
    Decreased the maximum number of Skeletons that can be summoned as
    follows: the first 3 skill points in Raise Skeleton still yield 1
    Skeleton per point (as in 1.09), however, subsequent Skeletons now
    require 3 skill points each. Added skill synergy bonuses.
    - Clay Golem - Added the ability to slow players and monsters on hit.
    Added skill synergy bonuses.
    - Raise Skeletal Mage - Increased Damage. Decreased the maximum number
    of Skeletal Mages that can be summoned as follows: the first 3 skill
    points in Raise Skeletal Mage still yield 1 Mage per point (as in 1.09),
    however, subsequent Mages now require 3 skill points each. Added skill
    synergy bonuses.
    - Blood Golem - Added skill synergy bonuses.
    - Iron Golem - Added Defense bonus. Added skill synergy bonuses.
    - Fire Golem - Increased Fire Damage. Added Holy Fire Damage. Added skill
    synergy bonuses.


    Necromancer - Poison and Bone Skills

    - Teeth - Added skill synergy bonuses.
    - Bone Armor - Added skill synergy bonuses.
    - Poison Dagger - Increased Attack Rating. Increased Duration. Added skill
    synergy bonuses.
    - Bone Wall - Cut duration in half. Life decreased. Added skill synergy
    bonuses.
    - Poison Explosion - Increased Duration. Added skill synergy bonuses.
    - Bone Spear - Increased Magic Damage. Added skill synergy bonuses.
    - Bone Prison - Cut duration in half. Added skill synergy bonuses.
    - Poison Nova - Added skill synergy bonuses.
    - Bone Spirit - Increased Magic Damage at highest levels. Added skill
    synergy bonuses.


    Paladin - Combat Skills

    - Holy Bolt - Increased Magic damage. Ignores resistances of Undead.
    Increased Healing to non-monster characters.
    - Blessed Hammer - Increased high-level damage. Ignores resistances of
    Undead and Demons. Added skill synergy bonuses
    - Vengeance - Added skill synergy bonuses.
    - Sacrifice - Added skill synergy bonuses.
    - Holy Shield - Added skill synergy bonuses.
    - Fist of the Heavens - Ignores resistances of Undead and Demons. Added
    skill synergy bonuses.
    - Zeal - Increased damage above level 4. Added skill synergy bonuses.
    - Charge - Added skill synergy bonuses.


    Paladin - Offensive Auras

    - Might - Increased area of effect.
    - Holy Fire - Added Fire Damage to attack. Added skill synergy bonuses.
    - Thorns - Increased area of effect.
    - Blessed Aim - Increased area of effect.
    - Holy Freeze - Added Cold Damage to attack. Added aura damage.
    Added skill synergy bonuses.
    - Holy Shock - Rebalanced the area of effect. Increased Lightning Damage
    on attack. Improved damage ramp. Added skill synergy bonuses.
    - Sanctuary - Increased Magic Damage. Added skill synergy bonuses.


    Paladin - Defensive Auras

    - Prayer - Increased Healing and area of effect.
    - Resist Fire - Increased area of effect.
    - Defiance - Increased area of effect.
    - Resist Cold - Increased area of effect.
    - Resist Lightning - Increased area of effect.
    - Cleansing - Increased area of effect. Added skill synergy bonuses.
    - Meditation - Increased area of effect. Added skill synergy bonuses.
    - Redemption - Increased area of effect.
    - Salvation - Increased area of effect.


    Sorceress - Cold Spells

    - Ice Bolt - Increased Cold Damage. Added skill synergy bonuses.
    - Frozen Armor - Added skill synergy bonuses.
    - Frost Nova - Increased Cold Damage. Added skill synergy bonuses.
    - Ice Blast - Increased Cold Damage. Added skill synergy bonuses.
    - Shiver Armor - Increased Cold Damage. Increased Cold Duration.
    Added skill synergy bonuses.
    - Glacial Spike - Increased Cold Damage. Added skill synergy bonuses.
    - Blizzard - Increased Cold Damage. Added skill synergy bonuses.
    - Chilling Armor - Increased Cold Damage. Added skill synergy bonuses.
    - Frozen Orb - Added skill synergy bonus.


    Sorceress - Lightning Spells

    - Charged Bolt - Added skill synergy bonuses.
    - Energy Shield - Added skill synergy bonuses.
    - Nova - Rebalanced Lightning Damage.
    - Lightning - Added skill synergy bonuses.
    - Chain Lightning - Added skill synergy bonuses.


    Sorceress - Fire Spells

    - Fire Bolt - Increased Fire Damage at higher levels. Added skill
    synergy bonuses.
    - Inferno - Increased Fire Damage at higher levels. Added skill synergy
    bonuses
    - Fire Ball - Increased Fire Damage at higher levels. Slightly increased
    Mana cost. Added skill synergy bonuses.
    - Enchant - Rebalanced Fire Damage. Added Attack Rating bonus. Reduced
    Mana cost. Added Skill Synergy Bonus.
    - Meteor - Added skill synergy bonuses.
    - Hydra - Rebalanced Fire Damage. Added skill synergy bonuses.


    Added new Rune Words and Horadric Cube Recipes

    - Added 20 new Rune Words.
    - Added a Horadric Cube recipe as follows: 3 flawless gems + 1 magic
    weapon = socketed, magic weapon.
    - Added 46 more Horadric Cube Recipes -- upgrades for the remaining
    Runes and item 'rerolls'.
    - The highest 19 Rune upgrades are usable only by Ladder characters.


    Closed some PvP loopholes/exploits

    - Terminated the casting of 'absentee' skills such as the Sorceress'
    Meteor, Firewall, Blaze, Hydra; the Assassin's Sentries; the Druid's
    Volcano; etc. when the player enters town. This prevents declaring
    Hostility and doing immediate damage to the unsuspecting.
    - Prevented 3rd-party hacks from treating background objects as a
    Waypoint.
    - Enforced a 10-second delay between declaring Hostility and using a
    Waypoint or Town Portal to leave town.
    - Ears and other items dropped on the ground by players (even in town)
    are deleted more frequently, and even when on the same screen as
    players. Magic, Rare, Set, and Unique items persist longer.
    - The attribute "Hit Slows Target" has been limited to no more than 50%
    slowing when used in PvP.
    - Fixed the bug that prevented a hostile player from targeting a
    Whirlwinding Barbarian equipped with a 2-handed sword.
    - Throwing an Oil Potion no longer crashes an opponent.


    New Battle.net features. Please see www.battle.net for more
    information.

    - Introduced a new Lobby. Players now start in the lobby where they may
    decide to enter battle.net chat as before or to simply create/join a
    game without entering chat.
    - Added the ability to recover a forgotten/stolen account password via
    email registration.
    - Added a new command '/mail account_name' which sends a message
    directly to the account's registered email address.
    - An 'expiration date' is now shown with Realm Characters on the
    selection screen.
    - Introduced a new Ladder System for those who prefer to play free from
    any characters who may have participated in past item duping or hacking.
    To use this new feature, a player places a check in the Ladder box upon
    character creation -- in the same way that Expansion and Hardcore
    selection is done. Periodically, the Ladder may be reset, adding the old
    Ladder characters to the regular population -- who, of course, cannot
    play games with the new season's Ladder characters. Thus, every season
    each new Ladder character truly starts from scratch, as no 'twinking' is
    possible from older characters.
    - Once a player defeats Diablo, all Diablo II Battle.net accounts
    accessed from that computer may create Hardcore characters.


    Battle.net bugs

    - Prevented a crash when waiting in the Blizzard Tech Support channel on
    Battle.net.
    - Realm games created without a Password no longer allow players who
    specify a Password to join.
    - When a character dies during an 'Alt-F4' disconnection from B.net in
    Hardcore, the character icon now properly appears in both chat and the
    Character Selection Screen.
    - Corrected typos in the Options help.
    - Prevented players from changing their chat text color and indentation
    to masquerade as official Blizzard accounts.
    - Warcraft III players no longer appear as cloaked figures in Diablo II
    chat rooms.
    - Battle.net stability has been improved when a Diablo II character that
    had been designated as the operator of a private channel resigns.
    - Players may no longer immediately re-join a chat Channel from which
    they have been banned.
    - Barbarians dual-wielding with a Javelin now show the Javelin in
    battle.net chat, too.
    - Removed Age from the Player Profile.



    Major Bugs

    - Fixed the 'Druid Drop' bug related to equipping items which would
    cause players to be dropped from a game when activating Werewolf or
    Werebear skills above level 33.
    - Super Unique, Unique, and Champion monsters can no longer be created
    as nearly invincible, that is, with < 0 hit points.
    - Barbarians and Assassins who are dual-wielding potions are no longer
    prevented from entering a game.
    - A Zod Rune applied to an Ethereal item no longer reduces its
    durability to 0.
    - Characters with extremely fast attack speeds no longer erroneously
    miss their targets.
    - Summoned creatures (aka 'pets') now properly inherit the player's
    level to determine their monster level.
    - A summoned Grizzly now properly pursues and attacks its enemies more
    effectively.
    - Fury and Phoenix Strike can no longer target the casting player's
    hireling or pet.
    - Valkyries are no longer treated as monsters and erroneously assigned
    additional Life in Nightmare and Hell difficulties.
    - A Valkyrie affected by a party member's Oak Sage can no longer be
    killed with 1 hit.
    - Assassins and Barbarians with Mastery points no longer have excessive
    Critical Strikes applied to their melee attacks.
    - Oak Sage and Heart of Wolverine now function properly above skill
    level 20.
    - Poison Creeper now properly receives the PvP damage penalty.
    - Holy Freeze no longer slows the Lightning skill.
    - The curse Attract can no longer be overridden by any other curse.
    - Using Battle Command can no longer erroneously retain the skill bonus
    granted by an item after un-equipping the item.
    - Active level 18+ Thorns no longer makes the player character
    invulnerable to monster melee attacks.
    - Lightning and Chain Lightning are now properly affected by items with
    casting rate magic properties.
    - Using Enchant on ranged weapons now boosts the damage a variable
    amount.
    - Fireballs used against a Lightning Enchanted monster no longer make
    its Charged Bolts invisible.
    - The 3rd charge of the Assassin's Skill - Blades of Ice, now freezes
    the target.
    - Lower Resist now correctly updates the resistances displayed on the
    target's character screen.
    - Crushing Blow now works at the percentage chance stated.
    - Items can no longer be created with level requirements higher than 99.
    - A throwing item with the magic property Replenishes Quantity now
    replenishes if depleted to 0 quantity.
    - Newly-discovered Ethereal items with the magic property Increased
    Maximum Durability now may have the maximum durability.
    - The Rune Word "Melody" now works properly for bows.
    - Leaving the vicinity of a Super unique monster and returning after 20
    seconds, now properly respawns the Super unique for treasure drops.
    - The erroneous action of the Reduce AC modifier. which had shown in the
    item pop-up as x% Target AC has been corrected. It now no longer sets
    the target's AC equal to the percentage, but properly reduces the
    target's AC by the percentage. The display has been corrected to say
    "-x% Target AC." The modifier's effect is reduced by one half when
    player characters, SuperUniques, hirelings, and Act-end bosses are
    targeted.
    - Fixed a bug in damage calculation for weapons which computed +min/+max
    damage prior to +damage%.
    - If Holy Bolt is assigned to the right mouse-button and Charge or Smite
    to the left, left-clicking on a party member no longer sticks one in
    place.
    - A player character standing on a player corpse is no longer immune to
    missiles.
    - Auto-targeting skills when assigned to the left mouse-button no longer
    repeatedly cast, if one is holding the button down to move.
    Auto-targeting skills are those that nearby target if one is not
    selected, e.g., Fist of the Heavens.
    - The Paladin's non-aura skills now attack appropriately, when one
    clicks on a foe without enough Mana to use the skill.
    - A class of bugs that had reduced the effectiveness of alternating
    weapon attacks when equipped with two weapons has been fixed, including
    the various dual-claw Assassin attacks.
    - Poison length calculations are now correct.
    - Poison now works properly when applied to ranged attacks.
    - Mindblast and Conversion now remove any auras from their targets upon
    casting and also when they wear off.
    - Confuse now works properly, that is, without the occasional misfire.
    - Holy Shield now boosts the defense of the player, not the shield.
    - Blade Fury now uses the proper amount of Mana.
    - Skeletons, Skeletal Mages, and Golems are now raised with appropriate
    (non-0) Attack Rating and Defense stats.
    - Iron Golems are no longer summoned with excessive additional Life in
    Nightmare and Hell difficulties.
    - Hirelings can no longer equip items without meeting the item
    requirements.
    - Rogue hirelings can no longer shoot Lightning Bolts by equipping items
    that boost Bow and Crossbow skills.
    - Isenhart's Case and Horns now work together correctly on Hirelings.
    - Monster warping (aka teleporting) in some TCP/IP games has been
    reduced.
    - Slowed or chilled monsters no longer 'desynch' (or 'lag') as easily.
    - Corrupted Rogues no longer pause for long periods of time when
    pursuing a foe.
    - When a Barbarian throws a weapon with his left hand (right inventory
    slot) while equipped with a melee weapon in his right hand (left
    inventory slot), the thrown weapon now does proper damage.NPCs no longer
    bestow quest rewards (e.g., socketing) upon unidentified items.
    - An NPC no longer fails to give a quest reward item to a character with
    a full Inventory or Stash.
    - The Heaven's Brethren set bonus of "+5 to Light Radius" now works.
    - As shown on the Character screen, Assassins receive a damage bonus
    from boots.
    - The Assassin's Claw Mastery bonuses to Damage and Attack Rating are no
    longer erroneously swapped.
    - A behavior-changing curse (like Dim Vision) can no longer affect a
    monster permanently, when the player portals away.
    - The Life of monsters affected by Regeneration or Poison now updates
    correctly.
    - Enchant cast upon other player characters is now enhanced by the
    caster's Fire Mastery.
    - Skills and magic effects that change one's maximum Life now change
    one's current Life by a corresponding percentage.
    - The Attack Rating displayed for the Assassin kick skills is no longer
    higher than the actual Attack Rating.
    - Macintosh-specific fixes
    - Improved compatibility with dual-monitor Macintosh systems.
    - Prevented a crash when using the scroll bars and highlighting games in
    Battle.net's Join menu.


    Minor Bugs

    - Summon Spirit Wolf no longer overstates the Damage.
    - Spirit of Barbs, Heart of Wolverine, and Oak Sage no longer understate
    their radii of effect.
    - When the Automap option "Center" is off, the Automap no longer centers
    upon opening the Skill Tree or Inventory.
    - The extraneous text in the Change Realm dialog box has been removed.
    - The health bar of a Flayer knocked from his Flayer Shaman now works.
    - Fixed a general monster health bar overflow bug.
    - A temporary loss of the Stamina Shrine effect no longer occurs.
    - The Skill Tree levels are now displayed properly when a player equips
    both a non-melee item that boosts all character class skills along with
    a weapon that boosts an individual skill.
    - Skills granted by items are now always displayed as such in the Skill
    Tree.
    - The damage displayed on the character screen is now correct when a
    character with high strength has no weapon equipped.
    - The damage displayed on the character screen is now correct for
    Freezing Arrow and Holy Shock.
    - The hover text of the Amazon skill Multiple Shot now correctly
    displays that it does 3/4 weapon damage.
    - When the Assassin has two Claws equipped and is using the Weapon Block
    skill, the Chance to Block percentage properly appears in the hover text
    of the Defense stat in the character screen.
    - The Golden Bird quest status is shown correctly in the quest log, if
    one exits the game before getting the reward.
    - The Redemption skill description now correctly states that it affects
    only the caster, not the party.
    - The Redemption skill graphic effect can no longer appear erroneously
    when a player returns from town through a Town Portal.
    - The Thunderstorm skill graphic effect now displays properly.
    - The damage listed on the character screen for Holy Shock no longer
    appears blue.
    - Hardcore Assassins and Druids no longer appear as cloaked figures in
    the multiplayer character selection screen of DII Classic.
    - Message log scrolling is now more responsive.
    - Players now see other players kicking barrels.
    - Berserker Axe" is now spelled correctly.
    - Io, Shael, and Jah Runes now have Korean, Japanese, and Chinese
    translations.
    - Corrected localization (translation, text box sizes, etc.) for a
    number of issues in French, German, Chinese, Korean, and Spanish.


    Enhancements and other changes

    - Implemented a new system to detect and delete 'duped', 'hacked' and
    other erroneous items from the inventories of Realm Characters as they
    are loaded.
    - Increased the damage of nearly all skills above skill level 20.
    - Added synergy bonuses to many skills. The bonuses boost the
    effectiveness of the higher-level skills based upon the number of points
    allocated to the lower-level (synergizing) skills. Players are rewarded
    for using skill points earlier rather than hoarding them all for later
    'cookie-cutter' distribution to high-level skills.
    - Rebalanced the rate of Unique/Set/Rare/Magic items drop.
    - Lower Resist and Conviction skills now work properly against immune
    monsters.
    - Cold Mastery has been changed to a constant amount.
    - Elemental Piercing versus immunities has been changed to a constant
    amount.
    - Improved the existing 7 class-specific Sets by adding and/or boosting
    partial and complete Set bonuses. Also added a visual effect to wearers
    of these complete Sets.
    - Limited the maximum experience gain from The Ancients quest in Act V
    to 1 character level.
    - One can no longer enter Town Portals cast by other players in areas
    beyond the "blocking quests" without having completed those quests:
    e.g., Canyon of the Magi/Seven Tombs/Duriel's Lair (The Summoner), The
    Harem/Palace Basement/Arcane Sanctuary (The Tainted Sun), Durance of
    Hate (The Blackened Temple), The Worldstone Keep (The Ancients), The
    Secret Cow Level (Terror's End in DII classic or Eve of Destruction in
    DII: LoD). NOTE: A player who kills the High Council (but doesn't use
    Khalim's Will to smash the Compelling Orb), may take a Town Portal into
    the Durance of Hate.
    - NPCs no longer accept lower difficulty quest items to complete quests
    in a higher difficulty.
    - Atma now heals automatically.
    - Quest items are automatically identified when they drop.
    - Increased the challenge of Mephisto and the Ancients.
    - Increased the damage and defense of Andariel, Mephisto, Diablo, and
    Baal.
    - Gave Mephisto a more powerful Frost Nova, based on his own (not
    player's) stats.
    - Added blocking and resistances to Duriel.
    - Reduced the levels of all auras used by Unique monsters.
    - Added more Unique monsters to the open areas of Acts IV and V.
    - Life leeching is now determined by each monster type and reduced below
    100% in Nightmare and Hell Difficulties.
    - Added resistances and blocking to the Unravelers in Act II in Hell
    Difficulty.
    - Increased monster hit-points in one player games and reduced the
    increase to monster hit-points for each additional player in multiplayer
    games.
    - Boosted the effects of Health and Mana potions.
    - Mana potions are now sold by some shopkeepers.
    - The Antidote potion now gives +50 poison resistance and +10 max poison
    resist for 30 seconds.
    - The Thawing potion now gives +50 cold resistance and +10 max cold
    resist for 30 seconds.
    - The Stamina potion now gives super stamina recovery for 30 seconds.
    - Newly-found (post-1.10) magic bows with the properties "Fires Magic
    Arrows" or "Fires Explosive Arrows" have these properties at appropriate
    skill levels rather than being fixed at level 1.
    - Improved gambling by increasing the chances for Rare, Set, and Unique
    items.
    - Improved monster drops by boosting the base item types and by
    increasing the chance for Rares.
    - Increased the chances that dropped items have the magic properties of
    Enhanced damage, Life-stealing, Mana-stealing, and + to all Resistances.
    Increased hireling Life/attack rating/defense/level. Also removed the
    skill cap from Act III hirelings. (Hireling level at hiring is now
    different between DII classic and LoD.)
    - Increased life regeneration for hirelings.
    - Boosted the effect of Health potions upon hirelings.
    - Lowered the cost of resurrection of hirelings.
    - Increased the leash range of hirelings.
    - Summonables except for Revived monsters and pets that don't attack or
    defend - e.g., Vines now get Defense and Attack Rating based on their
    level.
    - Bone Walls are now friendly to the caster's party - that is, not
    attackable.
    - Improved Blood Raven's behavior.
    - Guest monsters (those from earlier Acts and lower difficulty levels)
    compute their Treasure Class (for item dropping) appropriately for their
    new, higher levels.
    - Chilling Armor no longer responds to other Chilling Armor bolts.
    - A player may have up to 16 corpses now. Only the first (oldest) corpse
    holding items is saved between games.
    - In Nightmare and Hell difficulties recovering one's corpse now
    restores 75% of the Experience that had been lost at death. This applies
    to all of a player's corpses.
    - Block lock' has been eliminated. When a player character has just
    blocked an attack, the player cannot block again for a short period of
    time, the length of which increases as Blocking speed increases.
    - Reduced the 'lag' when Lister the Tormentor and his minions are
    summoned by Baal.
    - The levels of The Forgotten Tower are now larger in Nightmare and Hell
    difficulties.
    - Increased the likelihood of dropping Elite items.
    - Only a very few Unique items and new 'uber' items are now over level
    85. That is, the best items now drop more often.
    - Jewels and other modifiers can now boost the elemental damage of a
    melee weapon if that trait is listed as part of the Jewel description.
    - The Buriza's level (not its level requirement) was increased to 59.
    - Items that grant skills bestow a lower skill level to those character
    classes who natively have the skill in their skill tree. Note that
    Charged items receive synergy and mastery bonuses, but don't receive
    bonuses by assigning extra points to the skill.
    - Boosted the Cham Rune freeze effect on weapons from +1 to +3.
    - The Eth Rune's effect is now "-25% to Target AC". Thus, 4 Eth Runes
    reduce the target AC to zero.
    - The modifier "Ignores Target AC" no longer acts upon SuperUniques,
    hirelings, and Act-end bosses. Its lack of effect upon player characters
    and unique monsters remains unchanged.
    - Changed the Horadric Cube recipe that had used 3 chipped gems to
    require 3 standard gems as follows: 3 standard gems + 1 socketed weapon
    = socketed, magic weapon.
    - Changed the two Horadric Cube recipes for Rejuvenation Potions to
    require a chipped gem and a standard gem.
    - One may sell items to an NPC without the confirmation dialog by
    ctrl-left-clicking on them.
    - Increased the size of the message log from 32 to 128 lines.
    - Reduced the density of the graphic special effect displaying curses.
    - Added optimizations to light map computation and added various levels
    of light map fidelity which automatically adjust to keep the frame rate
    acceptable.
    - Selecting "Show Party - No" in the Automap Options now shows one's
    pets.
    - In the inventory an unidentified Unique item is now shown as its
    generic item type.
    - Improved the accuracy of the Mana cost display.
    - Added a graphic effect to the Whirlwind skill.
    - Improved the second level charge-up graphic effect of the Assassin's
    Phoenix Strike.
    - Added new color schemes for certain Rare, Set, and Unique items.
    - Maces and Staves now display "+50% Damage to Undead", consistent with
    other weapon classes.
    - The TCP/IP Join Game button remembers the last IP address entered.
    - Chat commands (e.g. 'fps') are now preceded by a slash (e.g. '/fps').
    - A new chat command '/nopickup' toggles on/off the ability to
    automatically pick up items lying on the ground. When off, one must hold
    down the Alt key to pick up items.
    - Monsters (except for SuperUniques) in non-ladder Realm games are now
    at 75% HP (Hell), 85% AC (NM & Hell), and don't increase their AI speed
    for higher difficulties.


    Macintosh-specific changes

    - Support for both "widescreen" and "4:3" mode in Mac OS X 10.2+.
    - Improved OpenGL performance for systems with minimum requirements:
    MacOSX 10.2, 256MB RAM, and Radeon or GeForce AGP video card.
    Clan: Burning n00bs Inquisition

  17. #237
    Senior Member Avatar de CosmetiCo
    Fecha de ingreso
    25 nov, 02
    Ubicación
    Mi casa x ahora
    Mensajes
    326

    Predeterminado

    Si lo quieren bajar, pueden hacerlo de aquí
    mosme

  18. #238
    h4x0r Administrador Avatar de Devil
    Fecha de ingreso
    24 may, 01
    Ubicación
    Peru
    Mensajes
    8,658

    Predeterminado

    Ojala el loader anterior funcione.

    La voz seria un changelog de solo los cambios entre la 1.10s y la 1.10 final.
    Devil: Sandro Jurado
    Admin: Bloodzone.net / Gamers4Life
    Bloodzone.net: Reglas | Netiqueta | CS 1.6 FAQ | HLDS howto
    Specs: Intel Core i7 3770K |
    Gigabyte Z77X-UD5H | Kingston HyperX 16GB PC3-15000 | Zotac GTX670 | Corsair Neutron GTX 240GB SSD + 3TB HDD | ASUS Xonar Essence ST | Seasonic Platinum 1000W | Razer Mamba 4G | Razer BlackWidow Ultimate | Sennheiser PC 360 | BenQ XL2410T 120Hz
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  19. #239
    Senior Member
    Fecha de ingreso
    09 jun, 03
    Mensajes
    186

    Predeterminado

    Una pregunta:

    Mi personaje de la 1.09 se va a quedar calato en la 1.10 ?

  20. #240
    OgrO VIP Member Avatar de GroG
    Fecha de ingreso
    01 sep, 02
    Ubicación
    Elf's land
    Mensajes
    2,456

    Predeterminado

    Mi loader funciona :P
    Se puede jugar en single player normal.
    Maynor Freyre

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