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HoN 4.0 Big Update

Esta es una discusión para el tema HoN 4.0 Big Update en el foro Heroes of Newerth, bajo la categoría MOBAs; Hola Honeros aquellos que siguen disfrutando del juego como yo, se viene un gran update el 4.0 con cambios en ...
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  1. #1
    Release the Kraken ! Moderador Avatar de CroNos^^
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    29 jun, 04
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    Post HoN 4.0 Big Update

    Hola Honeros aquellos que siguen disfrutando del juego como yo, se viene un gran update el 4.0 con cambios en los graficos bastante interesantes y no solo el campo de batalla (Forest of Caldavar) , sino también en los skills de muchos heroes si que no son todos. Algunos podrian decirse que hasta hicieron un rework (cambian totalmente sus 4 skills). Espero colocar los cambios en este thread si tengo algun tiempo, por ahora los dejo con este adelanto en un trailer.




    **EDIT**
    Colocare los cambio que ya estan confirmados para este update!. Los colocare en inglés para su mejor comprensión.

    -- General Balance - Armor & Magic Armor
     
    Starting Magic Armor adjustments were made based on a hero's general role:


    - Strength Carries - 3
    - Other Strength Heroes - 4
    - Agility Heroes - 5
    - Agility Supports - 6
    - Intelligence Supports - 7
    - Other Intelligence Heroes - 6

    For Armor, we have re-evaluated every hero's base Armor and made adjustments based on their needs and intended weaknesses.
    The specific value changes will be noted in the Hero Balance section.




    Cambios en Heroes
    - Accursed
     
    - Base Intelligence increased from {21 to 26}.
    - Magic Armor decreased from {6 to 4}.
    - Armor decreased from {4.38 to 3.5}.


    - Aluna
     

    - Magic Armor increased from {5.5 to 7}.
    - Armor increased from {2.52 to 3.52}.

    Emerald Lightning
    - Max number of targets hit increased from {1/2/3/4 to 2/3/4/5}.
    - Max Stun duration is capped at {3 seconds} (regardless of whether Emerald Red is active or not).
    - Attack Speed penalty per target hit increased from {14/17/20/23 to 40}.
    *Attack Speed buff on Aluna also receives this change.
    - Emerald Red bonuses:
    *No longer doubles the max number of targets hit.
    *Attack Speed buff/penalty duration increased from {8 seconds to 10 seconds}.
    *Bonus Attack Speed per target increased from {40 to 60}.

    Déja Vu
    - Movement Speed bonus increased from {25/30/35/40% to 30/35/40/45%}.
    - Duration increased from {3/3.5/4/4.5 seconds to 3/4/5/6 seconds}.
    - Emerald Red bonus: now also grants {100% Evasion} and {45/50/55/60% Movement Speed}.
    - Emerald Red bonus: no longer grants stealth after teleporting back to her original position.


    - Amun Ra
     
    - Magic Armor decreased from {5.5 to 3}.


    - Andromeda
     
    - Base Intelligence increased from {16 to 19}.
    - Base Strength increased from {17 to 19}.
    - Base Damage increased from {40-50 to 43-53}.
    - Movement speed increased from {295 to 305}.
    - Armor increased from {2.96 to 3.96}.

    Void Rip
    - Bonus Armor reduced from {30/40/50 to 20/30/40}.


    - Arachna
     
    - Magic Armor decreased from {5.5 to 5}.


    Spider Sting
    New Staff of the Master effects:
    - Cooldown reduced to 30 seconds if used on a non-hero unit.
    - If Spiderling kills a target, spawns 1 controllable Adult Spiderling.
    - If Adult Spiderling kills something, a controllable Child Spiderling is spawned.
    *Adult Spiderling lasts for 50 seconds, has 600 Health and has {90/120/150 Attack Damage}.
    *Child Spiderling lasts for 50 seconds, has 350 Health and has {15/25/35 Attack Damage}.


    - Armadon
     

    - Magic Armor decreased from {4.75 to 3}.
    - Armor decreased from {3.38 to 3}.


    - Artesia
     
    - Magic Armor increased from {5.5 to 6}.
    - Armor increased from {0.86 to 2.0}.


    - Artillery
     
    - Attack range increased from {400 to 600}.
    - Magic Armor decreased from {5.5 to 5}.

    LRM
    - Damage per rocket changed from {[12 + 7/14/21/28% of your Attack Damage] to [10/15/20/25 + 15% of your Attack Damage]}.
    - No longer deals extra damage the longer you channel.
    - Now has a 6 second cooldown when the channel ends.
    - Range increased from {1200 to 1400}.

    Mortar Shot
    - Renamed to Mortar Strike.
    - Damage rescaled from {100/140/160/220 to 60/120/180/240}.
    - Now applies a stacking {15% Movement Speed Slow for 3 seconds}. Stacks up to 6 times.
    - Now fires an extra mini-mortar for each enemy hero in the target area upon cast. Fires up to 5 mini-mortars at 0.5 second intervals.
    - Mini-mortars deal {20/30/40/50 Magic Damage} and apply the Movement Speed Slow as well.
    - Cooldown rescaled from {20/18/16/14 seconds to 15 seconds} at all levels.
    - Mana cost increased from {65 to 75}.
    - Cast range increased from {1200 to 1400}.
    - Radius decreased from {400 to 350}.
    - Now has a 300ms cast action time (can still be cast while channelling).

    Special Ammunition
    - Reworked completely. Now called Precision Targeting Protocols.
    - Passively grants Artillery a 20% chance to fire a {20/40/60/80 Magic Damage} missile at enemies which slows their Movement Speed by 15% for 1 second whenever he deals non-DoT Damage.
    - Can not affect the same unit more than once a second.
    - The chance is doubled if the target is stunned or has the Mortar Strike slow.

    Homing Missile
    - Reworked completely. Now called Artillery Barrage.
    *Action type: Target position
    *Cast Range: 800
    *Radius: 250
    Mana Cost: {100/140/180}
    *Cooldown: {120/100/80} seconds
    - Deals {200/350/500 Magic Damage} to enemies in the target area and stuns them for {2/2.5/3} seconds.
    - Pushes you back 500 distance.


    - Balphagore
     

    - Magic Armor decreased from {5 to 4}.
    - Armor increased from {2.38 to 3.1}.


    - Behemoth
     
    - Magic Armor decreased from {5.5 to 4}.


    - Berzerker
     

    - Base Strength Reduced from {24 to 21}.
    - Strength gain per level increased from {2.7 to 3.0}.
    - Magic Armor decreased from {5.75 to 3}.

    Mark of Death
    - Debuff duration increased from {8 to 10 seconds}.
    - Attack speed buff increased from {10/20/30/40 to 40} at all levels.
    - Mark of Death now expires properly when the marked target dies.
    *Its effect will now linger for 1.5 seconds after the marked target dies, rather than potentially linger up to 8 seconds based on facing.

    Carnage
    - Staff of the Master effect removed.
    - Can now be activated while stunned or silenced.
    - Crowd control reduction reduced from {40/60/80% to 30/50/70%}.
    - Now gains 100% Slow Resistance.
    - Bonus damage rescaled from {6/7/8% to 5/7/9%} of Berzerker’s Max Health.
    - Incoming damage amplification increased from {15% to 20%}.
    - Hero kills add 5 seconds to the duration of Carnage.


    - Blacksmith
     

    - Magic Armor increased from {5.5 to 6}.
    - Armor decreased from {3.96 to 2.66}.

    Flaming Hammer
    - Magic Armor debuff now starts tapering off 2 seconds after its application (increased from 0.975 seconds).
    *This means that its max Magic Armor reduction window lasts for 2 seconds instead of 0.975 seconds after the state application.

    Chaotic Flames
    - Mana cost increase to Fireball based reduced from {30/80/110 to 10/40/70}.
    - Multicast chances for Fireball and Frenzy changed:
    * 2x chance changed from {25/40/50% to 20/40/60%}.
    * 3x chance increased from {0/20/25% to 0/20/30%}.
    * 4x chance increased from {0/0/12.5% to 0/0/15%}.


    - Blitz
     
    - Base Intelligence increased from {18 to 21}.
    - Base Strength increased from {17 to 19}.
    - Base Damage increased from {43-49 to 47-51}.
    - Magic Armor increased from {5.75 to 6}.
    - Armor increased from {2.58 to 3.58}.


    - Blood Hunter
     
    - Magic Armor decreased from {5.5 to 5}.

    Hemorrhage
    - Cooldown decreased from {70 to 60 seconds}.


    - Bombardier
     
    - Movement Speed increased from {295 to 300}.
    - Magic Armor increased from {5.5 to 6}.

    Sticky Bomb
    - Can now be double-activated to cast Sticky Bomb on yourself.
    - Cast range increased from {625/675/725/775 to 800 at all levels}.
    - Damage increased from {75/150/225/300 to 100/200/300/400}.
    - Duration until max prime lowered from {8 to 6 seconds}.
    *This means the max number of extra Magic Damage & stun duration has been decreased from {4 to 3}.
    - No longer increases the damage of Sticky Bomb as the Sticky Bomb ticks.
    - Extra Stun Duration per tick increased from {0.5 seconds to 1 second} (max of a {3 second Stun}).
    - If you activate before the first 2 seconds, it now mini-stuns for 0.2 seconds.
    - Bombardier can now activate the detonation subability while Stunned or Silenced.


    Bombardment
    - No longer has a second charge at level 4 of the skill.
    *Now has a 12 second cooldown instead.
    - Magic Damage per wave increased from {20/30/40/50 to 30/40/50/60}.
    *Total Magic Damage increased from {100/150/200/250 to 150/200/250/300}.
    - Radius increased from {250 to 300}.
    - Increased damage to buildings from {33% to 50%}.

    Boom Dust (Reworked)
    - Passively causes Bombardier to deal {15/30/45/60 Magic Damage} in a 250 radius around an enemy unit when Bombardier autoattacks an enemy unit.
    *Boom Dust also damages & applies on a single target when Bombardier damages that target in another manner.
    - Can only occur four times on a single target every 15 seconds.

    Air Strike
    - Cast range decreased from Global to 1200.
    - Cooldown reduced from {140/120/100 seconds to 120/100/80 seconds}.
    - Staff of the Master: In addition to the previous effects, now also increases cast range to Global.


    - Bramble
     

    - Magic Armor decreased from {5 to 4}.
    - Armor increased from {3.6 to 4.6}.


    - Bubbles
     

    - Magic Armor increased from {5 to 6}.

    Shell Surf
    - Range increased from {1800 to 2000}.
    - Mana cost reduced from {150 to 90/110/130/150}.
    - Cooldown reduced from {15 seconds to 10 seconds}.

    Song of the Sea
    - Silence duration increased from {0.1/1/2/3 to 0.75/1.5/2.25/3 seconds}.
    - Cooldown reduced from {20 to 16/14/12/10 seconds}.

    Take Cover
    - Duration increased from {0.5/1/1.75/2.5 to 1/1.5/2/2.5 seconds}.


    - Bushwack
     

    - Magic Armor decreased from {5.5 to 5}.


    Crippling Dart
    - Damage value changed from {40 + 50/75/100/125% of your Attack Damage} to {60/110/160/210}.
    - Mana cost changed from {40/45/50/55 to 50 at all levels}.


    Side Step
    - Attacks now reduce the Cooldown of the dash by 3 seconds.
    - Cast range decreased from {450 to 400}.
    - Mana Cost decreased from {45/50/55/60 to 40}.
    - No longer adds bonus Damage to your next autoattack.

    Ability 3: Spiked Dart (Reworked)
    - When off cooldown, your next attack deals a 1.2/1.4/1.6/1.8x Critical Strike}.
    - Using an ability refreshes the cooldown on this ability.
    - Cooldown: 10 seconds


    Jungle Toxin
    - Passively applies Jungle Toxin to enemies for 3 seconds whenever you attack them, stacking indefinitely.
    - Jungle Toxin deals {6/10/14 Physical Damage per second per stack}.
    *Provides Clearvision and reveals the target.
    - Jungle Toxin steals {10/15/20 Attack Speed per stack}.
    *Attack Speed Slow on an enemy unit caps at 50.
    - Attack Speed buff resets if another target is hit.


    - Chronos
     
    - Magic Armor decreased from {5.5 to 5}.

    Chronofield
    - Staff of the Master: in addition to its current effects, now removes the 25% damage penalty when heroes outside the Chronofield are damaging enemies inside the Chronofield.


    - Circe
     

    - Base Intelligence increased from {22 to 25}.
    - Base Strength increased from {18 to 20}.
    - Magic Armor increased from {5.5 to 7}.
    - Armor increased from {2.38 to 3.38}.

    Entrapment
    - Damage increased from {60/120/180/240 to 80/140/200/260}.

    Doppelganger
    - Can now be cast on the ground to spawn an illusion of Circe at the target location.
    - When used on enemies will now spawn the illusion in the direction away from Circe (behind them).
    - When used on allies will now spawn the illusion in the direction towards Circe.
    - Cast range reduced from {700 to 600}.


    - Cthulhuphant
     


    - Magic Armor decreased from {5 to 4}.
    - Armor decreased from {4.24 to 4.0}.

    Obliterate
    - Now destroys trees.
    - First wave now applies a {20/40/60% Movement Speed Slow} to enemies for 2 seconds.


    - Dampeer
     
    - Magic Armor decreased from {6 to 5}.


    - Deadlift
     

    Death Grip
    - Damage increased from {75/150/225/300 to 80/160/240/320}.
    - Can now affect multiple heroes in a single cast (no longer stops upon hitting a hero).
    - Projectile speed increased to 700.
    - Max distance traveled is now 2500 (channel time has been adjusted to roughly 3.5 sec as a result)
    - Now applies a {30% Movement Speed Slow instead of Immobilizing}.
    - Slow magnitude scales based on the channel duration, going from {30% to 90%}.
    * Slow duration also scales based on the channel time (similar to how the Immobilize did before).


    Onslaught
    - Duration increased from {5 to 8 seconds}.
    - Range increased from {450/550/650/750 to 1000}.
    - Now forces all allied non-hero units within a 1000 unit radius around you to attack the target.
    *Was all enemy non-hero units within 700 unit radius of target.
    - Attack Speed boost on affected units increased from {0/25/50/75 to 20/40/60/80}.
    - Damage modifier on affected units vs heroes increased from {0.5x to 0.75x}.

    The Dead Shall Rise
    - Ability is now passive. The active portion of this ability has been removed.
    - Duration is now a flat 60 seconds at all levels.
    - Number of revived minions you can have active increased from {3/4/5/6 to 3/5/7/9}.
    - Now passively causes Onslaught (W) to spawn {1/2/3/4} undead minions when used.

    Resurrection
    - No longer has two charges.
    - Now has a {180/120/60 second cooldown}.
    - Channel duration rescaled from {4/3/2 to 3 seconds at all levels}.
    - While channeling, both Deadlift and the targeted gravestone are revealed.
    - Number of hits to kill a gravestone reduced from {3 to 2}.
    - Targeted tombstone doubles its health during the revival process.
    - HP & Mana that heroes are resurrected with increased from {50/60/70 to 60/80/100%}.


    - Deadwood
     

    - Magic Armor decreased from {5.5 to 4}.

    Clearcutting
    - Duration changed from {12/14/16/18 seconds to 15 seconds at all levels}.
    - Movement Speed bonus per charge increased from {3% to 6%}.


    - Defiler
     

    - Magic Armor increased from {5.75 to 6}.


    Grave Silence
    - Cooldown increased from {14 to 15 seconds}.

    Power in Death
    - Cooldown reduction on Grave Silence increased from {0/1/2/3 to 1/2/3/4 seconds}.
    - Number of extra spirits on Unholy Expulsion changed to {1/2/3/4} at all levels of it.
    - Movement speed bonus increased from {2.5/5/7.5/10% to 3/6/9/12%}.

    Unholy Expulsion
    - Number of spirits spawned decreased from {7/12/17 to 6/11/16}.
    * Total max number of spirits reduced from {11/18/24 to 10/15/20}.
    - Removed the damage penalty when Defiler is stunned.


    - Demented Shaman
     

    - Magic Armor increased from {5 to 7}.
    - Armor increased from {2.44 to 3.44}.


    Entangle
    - Cast range increased from {600 to 650}.
    - Mana cost decreased from {100/115/130/145 to 70} at all levels.
    - Damage per second increased from {7/14/21/28 to 12/18/24/30}.
    * Total Physical Damage increased from {49/98/147/196 to 84/126/168/210}.
    - Base Movement Speed Slow magnitude increased from {33% to 40%}.
    - Max Movement Speed Slow magnitude changed from {33/66/100/100% to 40/60/80/100%}.
    * Average Movement Speed Slow changed from {33/49.5/66.5/66.5% to 40/52/64/76%}.

    Ability 2: changed to Storm Cloud (reworked)
    *Effect Type: Physical
    *Range: 1200
    *Radius: 550
    *Mana Cost: {55/70/85/100}
    *Cooldown: 14 seconds
    - Target an ally or hero to spawn a Storm Cloud that follows the target around for 15 seconds.
    - Armor gained/lost increases to {4/6/8/10} halfway through the state duration, and slowly decreases to 0 afterwards.
    * If cast on an Ally Hero, then the Storm Cloud will increase the Armor of all Ally Heroes within radius.
    * If cast on an Enemy Hero, then the Storm Cloud will lower the Armor of all Enemy Heroes within radius.
    * Armor gain/loss updates at discrete intervals of 0.25 seconds.

    Healing Wave
    - Cast range increased from {600 to 750}.
    - Max number of ally units affected increased from {3/3/4/5 to 3/4/5/6}.

    Ability 4: changed to Unbreakable (reworked)
    *Range: 600
    *Mana Cost: {90/130/170}
    *Cooldown: 60 seconds
    - Grants the target {20/40/60 bonus Attack Damage} and protects them from fatal damage.
    - Taking fatal damage sets the target's health to {300/500/700}, dispels Unbreakable and places the skill on cooldown.
    - When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman until fatal damage is received.
    - Activate and target another ally hero to transfer Unbreakable's effects to them for 15 seconds.
    - If the target does not receive fatal damage while Unbreakable is active on them, Demented Shaman will receive Unbreakable's effects indefinitely and Unbreakable's cooldown is reset.
    *Unbreakable will expire on Demented Shaman if he casts this skill on another unit, the effect is procced, or if Unbreakable is purged.


    - Devourer
     
    - Magic Armor decreased from {5.5 to 4}.


    - Doctor Repulsor
     

    - Magic Armor increased from {4.5 to 6}.
    - Armor decreased from {3.1 to 2.6}.

    Ludicrous Speed
    - No longer deals damage to enemies when passing through them.
    - Now passively grants {15/30/45 Intelligence} to Doctor Repulsor.
    - Speed increased from {1500/2000/2500 to 1500/2500/3500 units per second}.


    - Draconis
     

    - Magic Armor decreased from {5.5 to 3}.

    Dragonflame
    - Radius increased from {650 to 975}.
    - Cast range increased from {550 to 825}.
    - Radius and cast range are no longer doubled when Draconis' Draconic Defense or Cataclysm are active.
    - Stun duration reduced from {0.5 to 0.2 seconds}.
    - No longer grants Unitwalking to Stunned targets, as they are no longer pushed back under any circumstance.
    - Movement Speed Slow changed from a tapering {40% -> 0% to a constant 25%}.
    - Movement Speed Slow duration changed from {1.5/2/2.5/3 seconds to 2 seconds}.

    Draconic Defense (Reworked)
    *Range: Global
    *Mana Cost: 60
    *Cooldown: 30 seconds
    - Fly to target ally building, Volcano, well or ally destroyed Tower and land beside it.
    *If targeting the Volcano from Cataclysm, immediately fly to it without channeling.
    - Draconis receives {15/30/45/60% Damage Reduction for 4 seconds} upon landing, while the {building receives it for 8 seconds}.
    *Draconis can choose to land anywhere within 400 radius of the target building (just like Homecoming Stone).
    - Ability goes on a 3 second cooldown when taking damage from enemy players.
    - If you fly to your ally well, the cooldown is halved.
    *Note: you are not perched onto the tower.


    Staff of the Master effect:
    - Reduces the cooldown to 10 seconds, increases buff duration to 8 seconds (16 for buildings) and allows targeting enemy destroyed Towers.
    - Cannot fly to destroyed towers which are in the enemy base.
    *This includes Tier 3 and Tier 4 towers.

    Fiery Barrage
    - Attack Damage portion of the Damage over Time increased from {25% to 30%} per 4 seconds.

    Cataclysm (Reworked)
    *Range: 1200
    *Mana Cost: {100/140/180}
    *Cooldown: {120/100/80} seconds
    *Cast action time: 400ms
    - Summon an indestructible volcano that lasts 20 seconds at target location.
    - The Volcano’s attacks split to 4 targets, deals {50/100/150 Physical Damage}, attacks once every 2.5 seconds, and burns targets hit for {0.5/1/1.5% of their current Health per second}. This effect does not refresh the Damage-over-time amplification state.
    - Enemies within 1000 radius of the Volcano that receive Damage over Time (DoT) take an extra {15/30/45% Damage from this type of damage only}. Lasts 4 seconds and refreshes its duration if under the effect of a DoT.


    - Drunken Master
     

    - Magic Armor decreased from {5.5 to 3}.


    Lunge
    - Now always gets the slow regardless of Drunk charges.
    - Slow strength reduced from {15/30/45/60% to 10/20/30/40%}.
    - Bonus attack damage lowered from {20/40/60/80 to 15/30/45/60}.
    - Slow duration lowered from {3 to 2 seconds}.

    Ability 2: Stagger
    - Moved from the third ability slot (E) to the second ability slot (W).
    - Now always gains bonus Movement Speed and bonus Attack Damage regardless of Drunk charges.
    - Bonus Movement Speed and Attack Damage reduced from {30/40/50/60 to 15/30/45/60}.

    Ability 3: Drunken Style (Reworked)
    - Passively gains a {8/16/24/32%} chance to deal a 1.5x Critical Strike. Upon proccing this, you gain {10/20/30/40% Evasion for 3 seconds}.
    - Proccing a Critical Strike from this skill will extend the evasion duration by 2 seconds.

    Untouchable
    - No longer gains Damage Reduction from Drunk charges.


    - Electrician
     

    - Magic Armor decreased from {5.5 to 4}.
    - Armor increased from {1.82 to 2.5}.

    Static Grip
    - Magic damage per second rescaled from {20/40/60/80 to 50}.


    - Ellonia
     

    - Magic Armor increased from {5.5 to 6}.
    - Armor increased from {1.24 to 1.49}.


    Glacial Spike
    - Mana Cost reduced from {90/100/110/120 to 70/80/90/100}.
    - Cast action time reduced from {250ms to 150ms}.

    Frigid Field
    - Mana Cost rescaled from 75 to {50/60/70/80}.
    - Cast action time reduced from {250ms to 150ms}.

    Absolute Zero
    - Ability is now Superior Magic. This includes the damage and the application of the Movement Speed Slow.
    - Staff of the Master effect: The application of Flash Freeze is still NOT Superior Magic.


    - Emerald Warden
     


    - Magic Armor decreased from {5.5 to 5}.

    Silencing Shot
    - Silence duration decreased from {2/3/4/5 seconds to 1/2/3/4 seconds}.


    - Empath
     

    - Base Intelligence increased from {21 to 24}.
    - Base Strength increased from {17 to 19}.
    - Magic Armor increased from {6 to 7}.
    - Armor increased from {1.64 to 2.64}.


    - Engineer
     

    - Base Intelligence increased from {21 to 24}.
    - Base Strength increased from {20 to 22}.
    - Base Damage increased from {40-47 to 43-50}.
    - Armor increased from {3.6 to 4.6}.

    Spider Mines
    - Magic Damage decreased from {125/200/275/350 to 100/175/250/325}.


    - Flux
     

    - Magic Armor decreased from {5.5 to 4}.
    - Armor decreased from {4 to 3.14}.


    - Forsaken Archer
     
    Magic Armor decreased from {5.5 to 5}.

    Piercing Arrows
    - Damage of the arrow is no longer lowered when it pierces an enemy unit.


    - Gauntlet
     
    - Intelligence gain per level increased from {2.0 to 2.5}.
    - Movement Speed decreased from {300 to 295}.
    - Magic Armor decreased from {5.75 to 4}.

    Infernal Instability
    - If Infernal Instability expires without landing an attack, the cooldown of Infernal Instability will also be reset.
    - Bonus Movement Speed increased from {40 to 40/50/60/70}.

    Grapple
    - Cast Range changed from {800/900/1000/1100 to 1100} at all levels.


    - Gemini
     


    - Magic Armor decreased from {5.5 to 5}.
    - Armor decreased from {4.08 to 3.09}.


    - Geomancer
     
    - Magic Armor increased from {5.75 to 6}.


    - Glacius
     

    - Base Intelligence increased from {21 to 24}.
    - Base Strength increased from {16 to 18}.
    - Magic Armor increased from {5.5 to 7}.
    - Armor increased from {1.44 to 3.5}.


    - Gravekeeper
     

    - Magic Armor increased from {5.75 to 6}.
    - Armor incresaed from {1.34 to 1.54}.


    - Grinex
     
    - Agility gain per level increased from {2.0 to 2.5}.
    - Magic Armor decreased from {5.5 to 5}.
    - Armor decreased from {4.0 to 2.4}.

    Shadow Step
    - Distance travelled increased from {375 units to 450 units}.
    - Delay on the pounce reduced from {500ms to 250ms}.

    Rift Stalk
    - Fade Time reduced from {1.5 seconds to 0.5 seconds}.
    - Now allows you to attack 1 time during stealth without breaking stealth.

    Illusory Assault
    - Initial attack of the shadow deals 100% of Grinex's Attack Damage.
    - Initial attack of the shadow now procs Nether Strike.


    - Gunblade
     

    - Magic Armor decreased from {5.5 to 5}.


    - Hammerstorm
     

    - Magic Armor decreased from {5.5 to 3}.

    Mighty Swing
    - Cleave damage increased from {30/40/50/60% to 25/50/75/100%}.
    - Cleave radius increased from {150/200/250/300 to 300}.


    - Hellbringer
     

    - Magic Armor increased from {5.5 to 6}.


    - Ichor
     

    - Magic Armor decreased from {5.5 to 4}.
    - Armor increased from {2.8 to 4.5}.


    - Jeraziah
     

    - Magic Armor decreased from {5 to 4}.

    Inner Light
    - Can now be cast on Magic Immune targets.
    - Mana cost decreased from {100/120/140/160 to 80/100/120/140}.

    Protective Charm
    - Duration changed from {6/8/10/12 seconds to 8 seconds} at all levels.
    - Now emits a {7/14/21/28% Movement Speed Slow aura} to enemy units within 350 units of Jeraziah.
    - When the Charm is cast on an ally, the Movement Speed Slow aura transfers to them until Protective Charm expires.

    Righteous Strike (Reworked)
    - Every 8 seconds, your next attack deals an additional {50/80/110/140% of your Attack Damage as bonus True Damage}.

    Sol's Blessing
    - Health Regeneration removed.
    - Physical Damage Reduction reduced from {100% to 60/80/100%}.
    - Now properly applies its effects to invulnerable ally units.
    - Now has a Staff of the Master effect:
    * Radius increased to 2000.
    * Now globally affects ally buildings.


    - Kane
     

    - Magic Armor decreased from {4.5 to 4}.


    - Keeper of the Forest
     

    - Magic Armor decreased from {5.25 to 4}.
    - Armor increased from {1.1 to 2.7}.

    Nature's Guidance (renamed from Nature's Veil)
    *Range: 1000
    *Cooldown: 10 seconds
    - Target an allied unit to apply {1/2/3/4 Health Regeneration, 2/3/4/5 Armor}, and 0.25 second fade time Invisibility for {15/30/45/60 seconds}.
    - Invisibility only lasts as long as they are within 400 units of a tree.

    Animate Forest
    - Target a tree to Animate {1/2/3/4 nearby trees}. Trees last for 40 seconds, have 600 health and 300 Movement Speed.
    - Animated Trees are considered trees for all of your abilities.

    Strength in Numbers
    - Passively gains {4/8/12/16 Attack Speed per Animated Tree} within a 900 radius (up to 5).
    - Your attacks have a 20% chance, or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with 300 Health.

    Root
    - Activate to inflict Immobilization, Disarm, and 125 Magic Damage per second on nearby enemies for {2/3/4 seconds}. Stuns everyone hit for 1 second and grants you unitwalking for the duration.
    - Effect also emanates from all of your active animated trees.
    - Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 25 Attack Damage, 300 Movement Speed, and last 40 seconds.


    - Kinesis
     
    - Magic Armor increased from {5.5 to 6}.


    - King Klout
     

    - Magic Armor decreased from {5.5 to 4}.
    - Armor increased from {1.96 to 3.0}.

    Parade of Power
    - Projectile speed increased from {1250 to 1750 units per second}.


    - Klanx
     

    - Agility gain per level increased from {2.8 to 3.0}.
    - Attack projectile speed decreased from {9000 to 1400 units per second}.
    - Magic Armor decreased from {6 to 5}.

    H.A.W.K.
    - Action type changed from Target Self to Passive.
    - Terrain-walking on the skill remains active while H.A.W.K. is active.
    *Can be toggled on or off with a 3 second cooldown.
    - Starts with 4 charges.
    * Every time Klanx receives a non-DoT damage instance from an enemy hero, 1 charge is lost on H.A.W.K.
    * When H.A.W.K. reaches 0 charges, the benefits of the skill are lost and the skill goes on a 10 second cooldown.
    * Charges refresh once every 10 seconds, but the refresh timer is restarted when Klanx receives damage.
    * If H.A.W.K. is on cooldown, the timer will not be present.
    - Movement Speed bonus changed from {10% to 5/10/15/20%}.
    - No longer purgeable.

    A.T.K Drones (Automated Target Kill Drones)
    *Renamed from Goon Squad
    - Mana cost changed from {100/125/150 to 50/100/150}.
    - Duration increased from {15 seconds to 20 seconds}.
    - All drones have been changed once again:
    * First Drone: Fires a bolt of lightning that bounces to a total of 3 units, dealing 30 Magic Damage. Deals double damage to non-hero units.
    * Second Drone: Deals 20% of your Base Damage in Magic Damage.
    * Third Drone: Heals Klanx for 30% of his Base Damage.

    - Visual changes: All Drones fly within 350 radius from Klanx at all times while active.


    - Kraken
     

    - Magic Armor decreased from {5.25 to 4}.


    Fuente: [READ] Balance and item patch notes for 4.0
    "No hay que cometer un error dos veces, si lo haces de nuevo ya no es un error es una elección" =)
    Legend CroNos / Bad Monkey Gaming - HoN Caster

  2. #2
    Release the Kraken ! Moderador Avatar de CroNos^^
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    29 jun, 04
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    Predeterminado Re: HoN 4.0 Big Update

    - Legionnaire
     

    - Magic Armor decreased from {5.5 to 4}.


    - Lodestone
     

    - Magic Armor decreased from {5.5 to 4}.
    - Armor decreased from {4.38 to 4.0}.


    - Lord Salforis
     


    - Magic Armor decreased from {6 to 3}.

    Mors Certissima
    - Mana cost increased from {75/80/85/90 to 75/85/95/105}.

    The Undying
    - Bonus Health Regeneration lowered from {20 to 15} while the ability is active (when Staff of the Master is in Lord Salforis' inventory).


    - Magebane
     

    - Magic Armor decreased from {7 to 5}.


    - Magmus
     

    - Magic Armor decreased from {5.25 to 4}.
    - Armor increased from {1.76 to 2.0}.


    - Maliken
     

    - Magic Armor decreased from {3.5 to 3}.
    - Armor decreased from {1.9 to 1.2}.

    Zeal
    - Maximum Attack Speed gained from this skill decreased from {120 to 80}.

    Possession
    - New Staff of the Master effect:
    * Cooldown reduced from {100/80/60 seconds to 14 seconds}.


    - Martyr
     
    - Magic Armor decreased from {6.25 to 6}.


    - Master of Arms
     



    - Attack action time reduced from {500ms to 250ms}.
    - Now only has one mode for every ability except for Weapon Enhancement (Bulldozer/Cheetah).
    - Magic Armor decreased from {5.5 to 5}.
    - Armor increased from {2.94 to 3.94}.

    Ability 1: Overcharged Shot
    *Range: 700
    *Mana Cost: 100
    *Cooldown: {20/18/16/14} seconds
    - Target an enemy to fire out lightning that splits into 2 bolts upon reaching its target, which inflicts {60/120/180/240 Magic Damage} and a {1.5/2/2.5/3 second Immobilize} to the main target.
    * Deals 100 Magic Damage and applies a 80% Tapering Slow over 2 seconds to targets hit by the split projectiles.

    Ability 2: Acid Bomb
    *Range: 600
    *Mana Cost: {100/115/130/145}
    *Cooldown: 16 seconds
    - Lobs an Acid Bomb at the target location that rolls, spraying acid that {lowers Armor by 1/2/3/4} and deals {15/30/45/60 Physical Damage per second} to enemies who stand in it.
    - The Acid lasts for 8 seconds.

    Weapon Enhancement
    - Cheetah: instead of being unable to attack when charges reach 0, Master of Arms loses the Attack Speed bonus granted by Cheetah.

    Master's Call
    *Mana Cost: {150/175/200}
    *Cooldown: 60 seconds
    - Activate to grant yourself a shield that absorbs {200/300/400 post-mitigation Damage} and increases Movement Speed by 50. Lasts up to 8 seconds.
    - While the shield is active, you gain unlimited ammo on Cheetah and an extra 20/40/60 Attack Damage on Bulldozer.


    - Midas
     

    - Magic Armor decreased from {5.5 to 4}.


    - Moira
     

    - Base Intelligence increased from {21 to 24}.
    - Base Strength increased from {17 to 19}.
    - Base Damage increased from {43-51 to 46-54}.


    - Moon Queen
     

    - Base Agility decreased from {22 to 20}.
    *Base Damage will not change.
    - Agility gain per level increased from {2.4 to 3.0}.
    - Base Intelligence decreased from {18 to 16}.
    - Magic Armor decreased from {5.5 to 5}.

    Moon Beam
    - Stun duration changed from {0.7/0.8/0.9/1 second to 1 second} at all levels.

    Multi-Strike
    - Damage penalty per bounce decreased from {25% to 20%}.
    - Bounce count increased from {1/2/3/4 to 1/2/3/5}.

    Lunar Glow
    - Night vision changed from {200/400/600/800 to 800} at all levels.

    Moon Finale
    - Max number of hits on a single target increased from 4 to 5.
    - Moon Queen’s gains {20/40/60 Movement Speed} while Moon Finale is active ({2.4/4.2/6 seconds}).

    Staff of the Master effect changes to Moon Finale:
    - Max number of total beams increased from {5/9/13 to 6/12/18}.
    *Duration of the bonus Movement Speed changed to {2.35/4.95/7.65 seconds}.
    - Max number of hits on a single target increased from {5 to 6/9/12}.
    - Beam impact interval decreased from {600ms to 450ms}.


    - Monarch
     


    - Magic Armor increased from {5.75 to 7}.
    - Armor increased from {2.0 to 3.0}.


    - Monkey King
     

    - Magic Armor decreased from {5.25 to 5}.
    - Armor decreased from {4.76 to 2.66}.


    - Moraxus
     

    - Magic Armor decreased from {4.5 to 4}.


    - Myrmidon
     

    - Base Damage increased from {42-50 to 48-55}.
    - Armor increased from {1.5 to 4.5}.

    Forced Evolution
    - Bonus Health reduced from {200/400/600 to 150/300/450}.
    - Magic Armor reduced from {4/7/10 to 3/5/7}.
    Staff of the Master effect changes to Forced Evolution
    - Activation type changed to Toggle
    *Mutant Evolution can become infinitely sustained.
    *4 second cooldown to toggle the ability on and off.


    - Night Hound
     

    - Armor decreased from {6.36 to 2.50}.


    - Nitro
     

    - Base Attack Time decreased from {1.85 to 1.7}.

    Ballistic
    - Illusions now fire when Ballistic is activated.
    - No longer grants Attack Speed.
    - Now pierces through all targets hit (changed from piercing up to {2/3/4/5} targets)
    - Damage dealt by Ballistic is increased by 1.2x.
    - Damage pierce scaling changed from {75% to 10/25/40/55/70% of Nitro's Attack Damage}.

    Divide & Conquer
    - Grants Nitro & Mauser {20/30/40/50 Movement Speed and Attack Speed for 3 seconds} when hitting an enemy hero with Ballistic.
    - No longer deals bonus Attack Damage based on distance travelled.

    Runaround
    - Duration changed from {1.3/2.2/3.1/4 seconds to 4 seconds} at all levels.
    - Evasion rescaled from {100% to 40/60/80/100%}.


    - Nomad
     


    - Magic Armor decreased from {5.5 to 5}.

    Edge Counter
    - Shockwave travel distance increased from {875 units to 1000 units}.


    - Nymphora
     

    - Base Intelligence increased from {25 to 28}.
    - Base Strength increased from {17 to 19}.
    - Magic Armor increased from {5.25 to 7}.
    - Armor increased from {2.0 to 3.0}.

    Grace of the Nymph
    - Total Mana regenerated increased from {75/150/225/300 to 125/200/275/350}.

    Teleport
    New Staff of the Master Effects for Teleport:
    - The following effects occur at the target destination after Teleport's channel finishes:
    * Teleport: now casts Volatile Pod in a 600 radius at the target destination.
    * Teleport: now casts Grace of the Nymph in a 600 radius.
    * Teleport: now casts 4 instances of Nymphora's Zeal in a cross pattern (relative to Nymphora's facing).
    - Channel time reduced from 4 to 2 seconds.
    - Number of real heroes teleported increased from {2/3/4 to 3/4/5}.
    - Increases teleport proximity from 250 radius to 600 radius around Nymphora.


    - Oogie
     

    - Magic Armor increased from {5.5 to 6}.
    - Armor decreased from {4.1 to 3.5}.

    Tar Quake
    - Damage is no longer adjusted based on proximity to the center of the explosion.
    - Magic Damage increased from {70/120/170/220 to 90/140/190/240}.
    - Maximum Movement Speed Slow bonus based on proximity to the center of the explosion decreased from {30% to 25%}.

    Conflagrate
    - Max Mana drain from self decreased from {5% to 4% per second}.

    Kindled Fury
    - Bonus Magic Damage changed from {4/6/8/10% to 3/6/9/12%}.


    - Ophelia
     


    - Magic Armor increased from {5.5 to 6}.
    - Armor increased from {1.1 to 2.5}.


    - Pandamonium
     

    - Magic Armor decreased from {5.5 to 3}.
    - Armor decreased from {5.38 to 3.5}.


    - Parallax
     

    - Armor decreased from {3.3 to 2.7}.


    - Parasite
     
    - Magic Armor increased from {5.25 to 6}.


    - Pearl
     

    - Base Intelligence increased from {24 to 27}.
    - Base Strength increased from {16 to 18}.
    - Magic Armor increased from {5.5 to 7}.
    - Armor increased from {2.38 to 3.38}.


    - Pebbles
     

    - Magic Armor decreased from {5.5 to 4}.
    - Armor increased from {0.26 to 1.0}.


    - Pestilence
     

    - Magic Armor decreased from {5.75 to 3}.
    - Armor decreased from {4.38 to 3.2}.


    Swarm
    - Now has a Staff of the Master effect:
    *Action Type changed from Target Entity to Target Dual Position (Cone).
    *Targets hit also take {50/100/150 Physical Damage}.
    * Range: 700
    * Travel Distance: 1200
    * Speed: 600
    * Width: 300


    - Pharaoh
     
    - Magic Armor decreased from {5.5 to 4}.

    Wall of Mummies
    - The push effect now also applies a Mini-Stun to affected enemies.


    - Plague Rider
     


    - Attack range increased from {550 to 600}.
    - Magic Armor increased from {5.5 to 7}.
    - Armor increased from {1.1 to 3.5}.

    Contagion
    - Damage rescaled from {125/200/250/325 to 120/190/260/330}.
    - Mana Cost increased to {125/150/175/200}.
    - Bonus Area of Effect damage is now doubled (and impacts the main target) if the ability kills a creep (occurs once and cannot trigger additional waves of damage).
    - No longer reduces Attack Speed.

    Ability 2: Earthblight (Reworked)
    *Cast Range: 900
    *Radius: 250
    *Cooldown: {24/20/16/12} seconds
    *Mana Cost: {85/90/95/100}
    - Target an area to deal {40/60/80/100 Magic Damage} to enemies and blight the earth under them.
    - Earthblight gives {-1/-2/-3/-4 Magic Armor} and slowly pulls the enemies back to their starting location for 4 seconds.
    *Enemies who pull for too long or leave the area will snap the ghastly tendons of Earthblight.

    Extinguish
    - Mana gain increased from {15/30/45/60 to 20/40/60/80%} of target's Current Health.
    - At level 4, Extinguish can target enemy and neutral creeps.

    Plague Carrier
    - Projectile speed increased from {522 to 600}.
    - When disjointing the ability, the projectile will now bounce from where the target was when it disjointed, rather than the target's new position.
    - Now instantly kills any creeps hit.
    - Max bounces increased from {7 to 10}.
    - No longer applies a Movement Speed Slow.
    - Staff of the Master now makes the bounce count infinite.
    *No longer increases Magic Damage of Plague Carrier.



    - Pollywog Priest
     

    - Magic Armor increased from {5.5 to 6}.
    - Armor increased from {1.3 to 2.8}.

    Voodoo Wards
    - Cast range increased from {550 to 600}.
    - Mana Cost lowered from {200/350/500 to 150/250/350}.
    - Cooldown decreased from {120/110/100 seconds to 100/90/80 seconds}.
    - The position of wards when spawned has been updated to be more circular and slightly further apart.
    * This should make it easier to trap heroes.


    - Predator
     

    - Magic Armor decreased from {5.5 to 3}.


    - Prisoner 945
     


    - Magic Armor decreased from {5.5 to 4}.


    - Prophet
     

    - Base Intelligence increased from {24 to 27}.
    - Base Strength increased from {18 to 20}.
    - Magic Armor increased from {5.5 to 7}.
    - Armor increased from {2.8 to 3.8}.


    - Puppet Master
     

    - Magic Armor increased from {5.5 to 6}.

    Puppet Show
    - Search Radius increased from {250/300/350/400 to 400} at all levels.
    - Now continues until the state duration expires, even if the force-attacked target dies.
    - Now properly grants an assist to Puppet Master if the target is killed.

    Whiplash
    - Critical multiplier increased from {1.4/1.6/1.8/2x to 1.5/1.75/2/2.25x}.

    Voodoo Puppet
    - Cast Action Time & Cast Time have been removed.
    - Damage amplification increased from {1.4/1.6/1.8x to 1.6/1.8/2.0x}.


    - Pyromancer
     

    - Magic Armor increased from {5.5 to 6}.
    - Armor increased from {1.14 to 1.54}.


    - Rally
     

    - Magic Armor decreased from {5.5 to 4}.


    - Rampage
     

    - Strength gain per level decreased from {2.8 to 2.2}.
    - Base movement speed increased from {295 to 300}.
    - Magic Armor decreased from {5.5 to 3}.
    - Armor decreased from {4.4 to 3.5}.

    Stampede
    - Now grants Rampage instant 700 Movement Speed during the charge.
    - Now grants Rampage everything-walking and tree destruction.
    - Now grants 100% slow resistance.
    - Now undisjointable.
    - Physical Damage reduced from {100/140/180/220 to 80/120/160/200}.
    - Now applies your current level of Horned Strike (E) to enemy heroes within 200 range during the charge (does not apply it to the main target).
    - Cooldown reduced from {30 seconds to 15 seconds} (cooldown still starts when the charge ends or is cancelled).
    - New target is found if chosen target dies while charging.
    - No longer grants Rampage magic immunity.
    - Speed bonus no longer lingers after the charge.
    - Ability now grants Rampage assists.
    - Vision around the target during the charge reduced from {1800/800 (day/night) to 150}.

    Might of the Herd
    - Reworked completely. Now called Tough Hide.
    - Moving now passively gains a shield that blocks post-mitigation damage, gaining {2/4/6/8 Health} per 100 distance moved up to a max of {60/120/180/240 Health}.

    Horned Strike
    - Cooldown reduced from {10/9/8/7 seconds to 6 seconds}.
    - Damage increased from {60/80/100/120 to 60/90/120/150}.

    The Chains That Bind
    - Reworked completely. Now called Greater Rhino.
    *Action Type: Target Enemy
    *Cast Range: 700
    *Cooldown: {80/70/60} seconds
    *Mana Cost: {130/150/170}
    - Summons a mighty horn that strikes the target after a 1 second delay, dealing {150/250/350 Physical Damage}, throwing the target back 300 distance towards Rampage over 1 second and applying your current level of Horned Strike to them.


    - Ravenor
     


    - Magic Armor decreased from {5.5 to 3}.
    - Armor decreased from {4.38 to 2.0}.


    - Revenant
     

    - Magic Armor increased from {5.75 to 7}.
    - Armor increased from {2.94 to 3.94}.


    - Rhapsody
     

    - Base Intelligence increased from {28 to 31}.
    - Base Strength increased from {18 to 20}.
    - Magic Armor increased from {6 to 7}.
    - Armor increased from {2.88 to 3.88}.

    Protective Melody
    - Cooldown increased from {120/105/90 seconds to 120/110/100 seconds}.


    - Riftwalker
     
    - Magic Armor increased from {6 to 7}.


    - Riptide
     


    - Strength gain per level increased from {1.5 to 2}.
    - Movement Speed increased from {280 to 290}.
    - Base attack cooldown reduced from {1.9 to 1.7 seconds}.
    - Magic Armor decreased from {5.5 to 5}.
    - Armor decreased from {6.08 to 3.08}.

    Undertow
    - Cooldown reduced from {15 seconds to 12 seconds}.
    - Mana cost changed from {130/110/90/70 to 120/105/90/75}.
    - Silence duration increased from {2/2.5/3/3.5 seconds to 2.5/3/3.5/4 seconds}.
    - Puddles now only last for 6 seconds (down from permanent).

    In My Element
    - Active effect changed. No longer swaps Unitwalking on and off. Now spawns a permanent puddle of water at your feet. Max 1 of permanent puddle.
    - While on water, Riptide no longer becomes shown to the enemies on the minimap.
    - Mana Cost decreased from {130/110/90/70 to 20}.
    - Cooldown increased from {15 seconds to 30 seconds}.

    Perfect Storm
    -Bonus Movement Speed changed from {30 to 20/30/40}.


    - Salomon
     

    - Magic Armor decreased from {5.5 to 3}.
    - Armor decreased from {3.38 to 2.0}.


    - Sand Wraith
     

    - Magic Armor increased from {4 to 5}.


    - Scout
     

    - Magic Armor decreased from {5.5 to 5}.
    - Armor decreased from {4.94 to 2.44}.


    - Shadowblade
     

    - Magic Armor decreased from {5.5 to 5}.


    - Shellshock
     

    - Strength gain per level increased from {2.3 to 2.8}.
    - Magic Armor decreased from {5 to 4}.


    Fireflies
    - Magic Damage increased from {60/90/120/150 to 80/120/160/200}.
    - Now applies a 20% Movement Speed Slow for 2 seconds to enemies hit by the wave.
    - Mana cost increased from {40 to 40/50/60/70}.
    - Cooldown rescaled from {11/10/9/8 seconds to 10 seconds} at all levels.
    - Fireflies no longer stick to enemy heroes.
    - Firefly duration increased from {8 to 15 seconds}.

    Rolling Thunder
    - Upon activation (target enemy) begins spinning in place for 3 seconds.
    * During this time ally heroes can right-click Shellshock to enter the shell.
    - No longer automatically picks up allied heroes along the path.
    - While in the shell, all allied heroes including Shellshock are invulnerable, immobilized and disarmed but can use items and abilities.
    - After the initial wind-up time, Shellshock fires towards the target and travels for up to 3 seconds.
    - Can be activated a second time to launch yourself early.
    - Waiting longer before launching increases the speed. Minimum of 600, maximum of 900.
    - Now passes through enemy heroes and only stops after reaching the target or if the target dies.
    - Magic Damage increased from {80/120/160/200 to 70/140/210/280}.
    - No longer picks up creeps or Fireflies.
    - Cast Range increased from {1200 to 1300}.
    - Bonus damage for each allied hero changed from {30 to 20/30/40/50}.

    Sanctuary Stone
    - Magic Armor bonus/penalty reduced from {2/3/4/5 to 1/2/3/4}.
    - The aura will remain in effect while the Sanctuary Stone is on the ground.
    - Only allies can pick up the Sanctuary Stone now; enemies will destroy it.
    - If picked up, the effect lasts until Shellshock revives, instead of for 30 seconds.

    Ability 4: Superconductor (Reworked)
    *Mana Cost: {150/175/200}
    *Cooldown: 80 seconds
    - Upon use, deals {100/200/300 Magic Damage} to nearby enemies and applies a 80% tapering slow to them for 3 seconds. Shellshock then surrounds himself with an electric field that deals {30/40/50 + 1/1.5/2% of his Max Health in Magic Damage per second} to enemies within 350 range for the next 10 seconds.


    - Slither
     

    - Base Intelligence increased from {16 to 19}.
    - Base Strength increased from {18 to 20}.
    - Base Damage increased from {46-48 to 49-51}.
    - Magic Armor increased from {5.5 to 6}.
    - Armor increased from {3.08 to 4.08}.

    Toxin Wards
    - Attack Damage increased from {10/19/28/37 to 10/20/30/40}.


    - Sir Benzington
     


    - Magic Armor decreased from {5.5 to 5}.
    - Armor decreased from {4.8 to 2.75}.


    Joust
    - Stun duration increased from {1 to 2 seconds}.
    - Touch radius increased from {100 to 120}.
    - Range increased from {1000 to 1200}.
    - Cast action time reduced from {600 to 400}.

    Royal Stomp
    - Removed.

    Lance-A-Long
    - Moved from the third slot (E) to the second slot (W).
    - No longer grants bonus range passively.
    - Number of max charges reduced from {4 to 3}.
    - On use, your attack cooldown is reset.
    - No longer sets your attack range to a flat number. Now grants +100 range for the next attack.
    - Damage per charge increased from {15/25/35/45 to 15/30/45/60}.
    - Base damage decreased from {40/80/120/160 to 30/60/90/120}.
    - Mana cost decreased from {85/100/115/130 to 80/90/100/110}.
    - Can now be switched into auto-cast by right-clicking to automatically cast the ability when attacking a valid target at 3 charges.

    Ability 3: Heart Piercer
    - Passively causes Benzington to increase his Attack Range by {50/100/150/200} and pierce through {1/2/3/4 Magic Armor} when dealing damage from his autoattacks or spells.

    Knightfall
    - No longer targets an enemy. Now targets ground.
    - Range increased to Global.
    - Upon use now starts a 2 second channel, at the end of which Benzington launches into the air and lands at the target location after a 1 second delay.
    * Interrupting the channel cancels the effect but still consumes the cooldown and the Mana cost.
    - A shadow effect appears at the target location at the start of the channel, warning enemies that Benzignton is coming (3 seconds total before impact).
    - Plays a globally audible drum roll sound at the start of the channel.
    - Cooldown changed from {100/80/60 to 120/110/100 seconds}.
    - Still applies damage and the slow as before.



    - Skrap
     

    - Base Intelligence increased from {21 to 24}.
    - Base Strength increased from {18 to 20}.
    - Magic Armor increased from {5.5 to 7}.
    - Armor increased from {1.3 to 3.5}.


    - Solstice
     
    - Magic Armor decreased from {5.5 to 3}.


    - Soul Reaper
     

    - Armor increased from {1.75 to 3.0}.

    Demonic Execution
    - Mana cost changed from {175/300/450 to 150/300/450}.
    - The Mana cost is no longer changed when obtaining Staff of the Master (previously changed from {175/300/450 to 150/340/500}).


    - Soulstealer
     
    - Movement Speed increased from {300 to 310}.
    - Agility gain per level increased from {2.4 to 2.9}.
    - Base Intelligence decreased from {19 to 18}.
    - Magic Armor decreased from {5.5 to 5}.
    - Armor increased from {1.8 to 2.8}.

    Demon Hand
    - Magic Damage increased from {75/150/225/300 to 100/175/250/325}.

    Soulsteal
    - Souls lost on death decreased from {1/2 to 1/3} of the total Soul count.

    Soul Burst
    - Damage curve smoothened out to allow for more consistent damage at all distances.


    - Succubus
     

    - Base Strength, Agility and Intelligence increased from {18 to 20}.
    - Magic Armor increased from {5.75 to 6}.

    Heartache:
    - Mana cost decreased from {125/150/175/200 to 90/115/140/165}.
    - Cooldown decreased from {15 seconds to 15/14/13/12 seconds}.

    Cursed Embrace:
    - Staff of the Master effect changed to:
    - Increases the duration from {5 to 6 seconds}.
    - Makes the ability non-channelling but cancels the effect if Succubus is stunned or silenced.
    - Reduces cooldown by 15 seconds.


    - Swiftblade
     
    - Magic Armor decreased from {5.5 to 5}.


    - Tarot
     


    Ricochet
    - Bounces now prioritize targets affected by your Bound by Fate.

    Bound by Fate
    - Movement Speed Slow increased from {10% to 15%}.
    - Can be cast on Magic Immune targets.
    - If a unit dies while tethered to another, the other unit is pulled towards them, and has the regular damage and stun applied to them.


    - Tempest
     


    - Magic Armor increased from {5.25 to 6}.

    Glacial Blasts
    - Impact instances increased from {1/2/2/3 to 1/2/3/4}.
    - Magic Damage per instance increased from {30/40/65/80 to 50}.

    Meteor
    - Magic Damage per second decreased from {3/4/5/6% to 2/3/4/5% of the target’s Max Health}.
    - Cast action time lowered from {300ms to 100ms}.
    - Can now be double-activated to cast Meteor at your location.

    Elemental Void
    - Cooldown reduced from {200/190/180 seconds to 200/180/160 seconds}.
    - Cast range increased from {250 to 300}.
    - Magic Damage per second is now applied independent of the distance to the center.
    - Magic Damage per second changed from {45/75/105 to 50/75/100}.

    -New Staff of the Master effects:
    - All your abilities and Elementals now deal True Damage.
    * Cast type of Glacial Blasts is still Magic.
    - Meteor can now be cast while channeling.
    - Cooldown decreased to 120 seconds.


    - The Chipper
     
    - Magic Armor increased from {5.5 to 6}.


    - The Dark Lady
     

    - Magic Armor decreased from {5.5 to 5}.
    - Armor decreased from {4.22 to 3.02}.

    Taint Soul
    - Magic Damage increased from {60/90/120/150 to 75/100/125/150}.

    Charging Strikes
    - Cooldown reduced from {17/15/13/11 seconds to 15/13/11/9 seconds}.


    - The Gladiator
     

    - Magic Armor decreased from {5.75 to 3}.

    Pitfall
    - Cast and cast action time reduced from {300ms to 200ms}.


    - The Madman
     
    - Magic Armor decreased from {5.75 to 5}.


    - Thunderbringer
     

    - Base Strength decreased from {19 to 17}.
    - Armor reduced from {2 to 1.5}.
    - Magic Armor decreased from {6.5 to 6}.

    Lightning Rod
    - Radius decreased from {650 to 400}.


    - Torturer
     
    - Magic Armor increased from {5.5 to 6}.


    - Tremble
     


    - Magic Armor decreased from {5.5 to 5}.
    - Armor decreased from {4.32 to 2.52}.


    Terrorform
    - Tremble and Boris now share the cooldown of this ability.
    - Bonus Health Regeneration decreased from {2/4/6/8 to 2/3.5/5/6.5}.
    - Now shows the number of mounds currently active as charges on the ability.


    - Tundra
     

    - Base Strength increased from {23 to 25}.
    - Base Damage increased from {56-60 to to 57-67}.
    - Magic Armor decreased from {4.5 to 4}.
    - Armor decreased from {4.1 to 4.0}.

    Piercing Shards
    - Projectile lifetimes decreased from {1000ms to 850ms}.
    * This has the effect of making the shard projectiles travel faster.
    - Superior Mixed Damage increased from {190/260/330/400 to 190/265/340/415}.

    Call of Winter
    - Shiver's clearvision radius changed from {800/1000/1200/1400 to 900/1000/1100/1200}.

    Cold Shoulder
    - Now applies a tapering 60% Movement Speed Slow for 2 seconds.


    - Valkyrie
     
    - Magic Armor decreased from {5.5 to 5}.


    - Vindicator
     

    - Magic Armor decreased from {7 to 6}.
    - Armor increased from {1.5 to 2.7}.

    Glyph of Silence
    - Minimum Movement Speed Slow changed from {0/4/8/12% to 5%} at all levels.
    - Movement Speed Slow gradient reduced from {30% to 25%}.
    * Maximum Movement Speed Slow based on proximity reduced from {30/34/38/42% to 30%}.


    - Voodoo Jester
     

    - Base Intelligence increased from {24 to 27}.
    - Base Strength increased from {16 to 18}.
    - Magic Armor increased from {5.75 to 7}.
    - Armor increased from {1.82 to 2.82}.


    - War Beast
     

    - Magic Armor decreased from {5.5 to 3}.


    Battle Cry
    - The buff state no longer gives assists to War Beast.

    Metamorphosis
    - Mana cost lowered from {75 to 0}.


    - Witch Slayer
     
    - Magic Armor increased from {5.5 to 6}.
    - Armor increased from {1.1 to 1.5}.


    - Wretched Hag
     

    - Attack Damage increased from {40-48 to 44-51}.
    - Magic Armor increased from {5.5 to 6}.

    Haunt
    - Cast range increased from {425/450/475/500 to 550} at all levels.

    Bat Blast
    - Cast effect type and Damage type changed from Magic to SuperiorMagic.
    - Staff of the Master only: Damage increased from {340/530/725 to 350/540/730}.
    - When boosted by Staff of the Master, the cooldown of the skill has been changed from {60 seconds to 40 seconds}.


    - Zephyr
     

    Cyclones
    - The 20-second interval passive cyclone spawn effect will no longer be delayed or affected when Zephyr takes damage.

    Wind Shield
    - Passively grants {4/6/8/10% Bonus Movement Speed} and {15/20/25/30% Evasion}.

    Typhoon
    - Movement Speed Slow further from center increased.
    * Magnitude changed from a quadratic function to a linear function.



    Fuente: [READ] Balance and item patch notes for 4.0
    "No hay que cometer un error dos veces, si lo haces de nuevo ya no es un error es una elección" =)
    Legend CroNos / Bad Monkey Gaming - HoN Caster

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