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beta 505 nuevo patch

Esta es una discusión para el tema beta 505 nuevo patch en el foro WarCraft 3, bajo la categoría Top Games; -------------------------------------------------------------------------- WARCRAFT III: THE FROZEN THRONE VERSION HISTORY -------------------------------------------------------------------------- - PATCH 1.17 Beta 405 -------------------------------------------------------------------------- FIXES - Fixed a problem ...
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  1. #1
    Senior Member
    Fecha de ingreso
    10 jun, 03

    Predeterminado beta 505 nuevo patch

    - PATCH 1.17 Beta 405


    - Fixed a problem that could cause working acolytes to be included in
    teleport spells.
    - Fixed an issue with Taunt that prevented the ability from working under
    certain conditions.
    - Fixed a problem with Transmute such that the spell now awards proper
    experience for the unit transmuted.
    - Fixed a graphical issue with Volcano that could cause the Moon Well
    water art to float.
    - Fixed a problem with Soul Burn that was incorrectly preventing all damage
    from affected units rather than partial damage.
    - Fixed an issue with the Demon Hunter which could cause the Hero to
    permanently lose attack damage when reverting from Metamorphosis while
    affected by True Shot Aura.
    - Fixed a problem with Incinerate that was causing affected units to award
    experience improperly when killed.
    - Fixed an issue with displaying the upgraded Tree Of Life graphics.
    - Fixed a problem with Chemical Rage causing the ability to interrupt the
    Alchemist's current actions when the spell wore off.
    - Fixed an issue causing Incinerate's bonus damage to be applied to all
    units attacking the target instead of just the Firelord.
    - Fixed a problem preventing Phased Faerie Dragons from town portaling.
    - Fixed an issue with Faerie Dragons that could cause them to become
    unresponsive to most commands if you Phase Shifted just as the unit was
    attacking something.
    - Fixed a problem that was causing the Trueshot Aura icon to display on
    units without a ranged attack.
    - Fixed an issue with the Incinerate explosion so that it always affects
    other units of the same type you targeted. (i.e. Attacking a ground unit
    will hurt other ground units. Attacking an air unit will hurt other air
    units. Structures are not affected.)
    - Fixed Doom so that the spell now has a maximum creep level.
    - Fixed Banish and Sleep so they are now auto-dispelled as intended.
    - Fixed a problem with Polymorphed/Hexed units that would hide the ability
    buttons of other units of the same type in a selection or subgroup.
    - Fixed an issue with Phased Faerie Dragons that would prevent them from
    - Fixed an issue that casued Crypt Fiends to deactivate Web when they
    - Fixed a problem with channeling spells that would prevent them from
    being recast while channeling.
    - Fixed a problem that caused units to become unresponsive if they needed
    to move closer to their target after the casting process had started.
    - Fixed a problem with Cleaving Attack that would prevent it from working
    when Orbs were equipped.
    - Fixed an issue that would not allow Mechanical Critters as targets of
    the Staff of Teleportation.
    - Fixed a problem with Feedback causing the ability to deal summoned
    damage to any units with a mana pool.
    - Fixed an issue with Cleaving Attack that would cause Thorns Aura to
    reflect damage on targets that took splash damage.
    - Fixed an issue preventing Acid Bomb from damaging Ethereal units.


    - Defend no longer reflects attacks to buildings, and its chance of
    reflection against units has been reduced to 30% from 40%.
    - Banish mana cost increased to 75/60/50 from 75/50/35.

    - Since we have corrected the splash damage bug with Destroyers, we have
    reverted Destroyers to their old 1.14 statistics. Destroyers now have
    mana regeneration of -3/sec (down from -6/sec), Orb of Annihilation
    now costs 25 mana down from 50 mana, and Devour Magic restores 75 mana
    per unit dispelled, down from 150. Note that Devour Magic no longer
    gives health or mana when a player devours friendly buffs.

    - Healing Spray no longer works on buildings.
    - Goblin Alchemist base agility increased to 10 from 7.
    - Healing spray area of effect increased to 250 from 200.
    - Lava Spawn base armor changed to reflect intended values of 0/1/2 by
    level (down from 1/2/3).
    - Level 2 Lava Spawn hit points decreased from 575 to 550 and level 1
    Lava Spawn damage decreased to 11-27 from 13-37.
    - Lava Spawns now require 12 successful attacks to split, up from 10.
    - Additional team color has been added to the Lava Spawn artwork.
    - Lava Spawns now darken each time they split. Each level of Lava Spawn has
    the same starting color.
    - Soul Burn duration vs heroes reduced to 6/7/8 from 7/8/9.
    - Volcano mana cost increased to 200 from 150.

    NOTES: Replays are incompatible between major game revisions (1.17 Beta 404
    replays cannot be viewed with the 1.17 Beta 405 version of Warcraft III).
    Custom save games will not load from version 1.17 Beta 404.

  2. #2
    Senior Member Avatar de Zadir
    Fecha de ingreso
    13 abr, 04
    Stark Enterprises

    Predeterminado este es un tema repetido

    Rock star ya habia posteado este tema....

  3. #3
    Senior Member Avatar de Frozen Soul
    Fecha de ingreso
    18 nov, 03

    Predeterminado Re: este es un tema repetido

    Cita Iniciado por Zadir
    Rock star ya habia posteado este tema....
    - PATCH 1.17 Beta 405
    rockstar puso del 404

  4. #4
    Senior Member Avatar de Grothezk
    Fecha de ingreso
    20 may, 04
    mi jato


    - Defend no longer reflects attacks to buildings, and its chance of
    reflection against units has been reduced to 30% from 40%.
    yeeee :D poco a poco se balancean las cosas.

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