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Lista de Bugs en Parche 1.13

Esta es una discusión para el tema Lista de Bugs en Parche 1.13 en el foro WarCraft 3, bajo la categoría Top Games; These issues have all been noted by the development team and any confirmed bugs will be fixed as soon as ...
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  1. #1
    Senior Member Avatar de IStillHaveAPeon
    Fecha de ingreso
    20 jun, 03
    Ubicación
    fooling around with Aussie Girls
    Mensajes
    1,082

    Predeterminado Lista de Bugs en Parche 1.13

    These issues have all been noted by the development team and any confirmed bugs will be fixed as soon as possible. Please note that these fixes will not all necessarily be available in the next patch, especially since there are issues that impact gameplay more than others.

    I have listed the status of each issue below its title. Confirmed issues are bugs that we are able to reproduce. Researching issues are items that are still under investigation. Intended issues are changes that were made intentionally.

    1) Agility attack speed bonus: (AKA the "Orc Campaign bug")
    Confirmed
    Agility's attack speed bonus does not get applied for new Frozen Throne custom and campaign games. Existing heroes in saved games, Reign of Chaos, and Frozen Throne multiplayer have the correct bonus applied.

    2) Town Portal targeting:
    Confirmed
    Selecting any location around your town hall always results in your units teleporting to the bottom right corner of the Town Hall.

    3) Raise Dead targeting:
    Confirmed
    Necromancers with the Skeletal Mastery upgrade are unable to use corpses from inside meat wagons.

    4) Unit responsiveness:
    Researching
    We are currently researching this issue and are aware that it is not limited to low end machines.

    5) Unholy Frenzy & Polymorph:
    Confirmed
    A unit that has both buffs will get an attack speed penalty when the buffs wear off.

    6) Spirit Link & Berserker Rage:
    Researching
    Our fix included in 1.13 did not completely address the issue. We are researching it and may require further specific details to help us to reproduce it.

    7) Mass Teleport & Devour bug:
    Researching
    Water Elementals targeted by Mass Teleport who get devoured turn into permanent dead units.

    8) Militia orders:
    Researching
    Militia do not resume orders started before they were turned into militia. They also ignore orders queued before a militia request.

    9) Wisp unloading:
    Researching
    There are reports of problems unloading all 5 of your wisps from your Entangled Gold mine. We are currently investigating the issue and may require further specific details to help us to reproduce it.

    10) Mana Flare vs. Channeling spells:
    Researching
    Channeling spells cast by heroes with hitpoints low enough for a mana flare to kill them will cause the spell effects to return when the hero is revived.

    11) Hitpoint Bar visibility in replays:
    Researching
    Hitpoint bars do not show up for some teams when viewing replays.

    12) Frost Wyrm weapon display:
    Intentional
    The Frost Wrym now displays two different weapons, even though they are both the same type of attack. This was a feature request from the forums so that you could see that units with two weapons could potentially do different damage than was listed on just the primary. In this case, the second weapon is against air units.

    13) Crypt Fiend Burrow & AMS graphic:
    Researching
    Crypt fiends that burrow with AMS do not display the graphic correctly when they unburrow.

    14) Orb Effects cancel Arrow spells & Passive Attack Abilities:
    Intended
    Orbs are optional bonus items that will override all arrow spells and passive attack abilities on heroes. Arrow spells can still be used if you specifically target a unit and cast it as a spell (i.e. don't depend on the autocast behavior). This functionality has not changed in a while.

    Note:
    Please only report issues new to 1.13 here. We will very likely only fix new issues introduced in 1.13 in the next patch. Bugs that were present before 1.13, and low priority issues will likely be addressed in future patches.


    -----------------------------

    Solo para que esten informados...... :D :D


  2. #2
    Senior Member
    Fecha de ingreso
    07 nov, 03
    Ubicación
    El Morad Castle
    Mensajes
    234

    Predeterminado

    No lo creo! eso de los Necromancers es verdad?? pucha! eso si estaria realmente malo o injusto en tal caso!
    Lo voy a provar ahora mismo. :-?
    Dios bendiga a la Santa Raza Humana.

  3. #3
    Senior Member Avatar de Frozen Soul
    Fecha de ingreso
    18 nov, 03
    Mensajes
    287

    Predeterminado

    Cita Iniciado por Obsidian_Templar
    No lo creo! eso de los Necromancers es verdad!! pucha! eso si estaria realmente malo o injusto en tal caso!
    Lo voy a provar ahora mismo. :-?
    vas a probar algo ke ya confirmaste?

  4. #4
    Senior Member
    Fecha de ingreso
    07 nov, 03
    Ubicación
    El Morad Castle
    Mensajes
    234

    Predeterminado

    Si, ya me di cuenta, ya cambien el signo de admiracion por el de pregunta, fue un lapsus, pero ya esta, haaa verdad! eso de los necros es mentira!, si se puede levantar muertos del meetvagon, incluso con skeleton maestry y toda esa nota... normal. :-?
    Dios bendiga a la Santa Raza Humana.

  5. #5
    Senior Member Avatar de IStillHaveAPeon
    Fecha de ingreso
    20 jun, 03
    Ubicación
    fooling around with Aussie Girls
    Mensajes
    1,082

    Predeterminado

    no hay bug ahi???....no way, man. la misma blizzard testeo esto y se dio cuenta del bug. simplemente te equivocaste...


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