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DOTA ALLSTARS

Esta es una discusión para el tema DOTA ALLSTARS en el foro DotA, bajo la categoría Top Games; Iniciado por 1000 DE ARMOR Executor juega de todo por lo que yo se , CL dejo de ser CL ...
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  1. #1361
    Senior Member Avatar de Hietsu
    Fecha de ingreso
    15 feb, 05
    Ubicación
    ANG (Lince) o Alterna Web(Lurin)
    Mensajes
    1,065

    Predeterminado Re: DOTA ALLSTARS

    Cita Iniciado por 1000 DE ARMOR Ver mensaje
    Executor juega de todo por lo que yo se , CL dejo de ser CL despues que se fue Executor
    Executor = CL
    Es todos queremos al barbon pue' :cheesy:

    Siguiendo con el topic, pues para mi seria el acontecimiento del año ver al D.O.T.A en la WCG.
    Hie†su:Es cierto, no somos como los dioses; es por eso que a veces sentimos la necesidad de convertirnos en demonios.
    Xinolover <3 Myra
    Victor Almeida Diaz A.K.A Hietsu...:cheesy:

  2. #1362
    Senior Member Avatar de RejkOneR
    Fecha de ingreso
    09 nov, 07
    Mensajes
    356

    Predeterminado Re: DOTA ALLSTARS

    El barbon no juega cs , solo es w3 aparte ahora ya ni eso es .. exe se sumergio en wow .
    Razer DeathAdder™ - Razer Barracuda HP-1 - Steel pad 5L

    Servidor Terra PvPGN > Servidor Peruano

  3. #1363
    Banned
    Fecha de ingreso
    06 may, 07
    Ubicación
    Surco
    Mensajes
    1,017

    Predeterminado Re: DOTA ALLSTARS

    agree ke DotA participe nLa WCG seria Lo Maximo T_T

  4. #1364
    Senior Member Avatar de xxlikanoxx
    Fecha de ingreso
    13 dic, 05
    Mensajes
    326

    Predeterminado Re: DOTA ALLSTARS

    un adelanto de loque sera la version 6.50 aqui se encuentra los beta la cual ira mejorando hasta que sea adecuado para su lanzamiento oficial.

    PD : Regresa el "INVOQUER"

    DOTA 6.50 Beta 4
    IceFrog wrote:

    Changelog:
    Beta 4:
    =======
    made linkens 20 seconds (for now..)
    refilling bottle and rune usage doesn't share cooldown with regen usage on it (so only regen follows the 8 sec cooldown)
    * Bottle is in full state at all the shops now (still thinking about this..)
    * Fixed Last Word triggering off of Linken Sphere usage
    fixed various typos
    fixed lothars sell cost

    once again i didn't have time to fix and add a lot

    Beta 3:
    =======
    fixed drow ult
    changed alpha wolf to a diff color
    fixed some chances that the buff icon remains on brood/sven ults
    Sorry guys i've been really busy last 2 days. I know there are plenty of things in beta i haven't addressed yet.

    Beta 2:
    =======
    made Lothar's 21/21 bonuses
    fixed Lothar's cooldown
    reduced lothar's manacost
    fixed the alpha wolf not spawning properly
    fixed aggro on new creeps
    * Neutral Ogres no longer autocast Frost Armor
    fixed tree types at the new scourge camp

    I haven't had time to fix or change anything else, just releasing this now for tomorrow's games.

    Beta 1:
    ========
    * Fixed Berserker Rage from triggering Essence Aura
    * Fixed Javelin's odds being slightly off
    * Increased Morphling's base damage
    * Macropyre cooldown no longer increases per level
    * Reduced Expulsion cooldown and manacost
    * Lowered Flying Courier HP to the same as regular Courier
    * Reduced Sprint's damage amplification from 20% to 10%
    * Improved Keeper of the Light's attack animation
    * Delayed the creep spawn time by 30 seconds in -vr
    * Fixed neutral spawn times in various modes
    * Improved Scattershot from 10-35 damage range to 20-35
    * Improved Alchemist base Intelligence and growth
    * Slightly improved Psi Blades spill width
    * Improved Lich's Frost Nova cast range by 100
    * Improved Vanguard hp regen by 1
    * Changed Lothar's recipe and stats
    * Increased Maledict AOE by 15
    * Improved Chemical Rage
    * Increased Phantom Lancer's STR gain
    * Improved lifesteal on Insatiable Hunger level 2 and 3
    * Reduced Replicate manacost and cooldown
    * Centered swap request notice is given to a player (182779)
    * Fixed an issue with the Cheese drop from Roshan
    * Reduced Vladmir's Offering recipe cost
    * Reduced Linken's Sphere cooldown
    * Increased Psi Blades range by 10 each level
    * Improved Troll's movement speed
    * Decreased Rampage movement speed bonus
    * Decreased Rampage cooldown
    * Removed stacking restriction from Bloodstone and improved it's stats
    * Improved Helm of the Dominator damage from 10 to 20
    * Improved Spirit Bear's Demolish
    * Improved Oblivion Staff mana regen by 25%
    * Increased Lightning Storm cooldown by 2 seconds
    * Reworked Eul's Scepter of Divinity completely
    * Reworked Orchid Malevolence completely
    * Reduced cooldown on level 4 Metamorphosis from 135 to 110
    * Reworked Guinsoo's Scythe of Vyse completely (check forums for details)
    * God's Strength is longer removed by cyclone
    * Insatiable Hunger is longer removed by cyclone
    * Quarterstaff price reduced
    * Improved Sand Storm
    * Fixed an issue with Forest Troll High Priest's pathing scale
    * Drastically lowered Quilbeast hitpoints
    * Improved range on Drow's Trueshot Aura
    * Fixed an exploit with Lanaya
    * Improved cooldown progression on Insatiable Hunger
    * Reduced Sven's base armor
    * Reduced the slow on Epicenter
    * Changed the locations and distribution of neutral creep camps
    * Fixed some text display problems when viewing replays (thanks DonTomaso)
    * Reduced Lina's movement speed by 5
    * Reduced Voidstone by 25 gold
    * Improved Enigma's movement speed
    * Modified initial projectile speed and effect on Paralyzing Casks
    * Improved Enfeeble
    * Improved Auto-Fire aoe and duration
    * Reduced Ring of Health by 25 gold
    * Fixed some color issues on the load screen
    * Reduced Queen of Pain's Blink range at early levels
    * Fixed some creep death time discrepancies (188461)
    * Improved Earthshaker movement speed
    * Reduced mana cost on dagger and increased cooldown (75->50 mana, 30->60 cooldown)
    * Added cooldown to Bottle usage and removed its sell cost
    * Added -afkinfo that displays how long each player has been idle for
    * Bottle purchased in base starts off full
    * Necronomicon icon now changes per level (190183)
    * Changed durations of some powerups (Haste 45->30, Illusion 60->75, Regen 45->30)
    * Fixed a very minor bug with Elder Form duration
    * Fixed a very minor bug with the damage mechanism on Shukuchi
    * Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920)
    * Zombies now give a bit less bounty
    * Improved cast range on Expulsion and Fire Storm
    * Change Drow Ranger's Marksmanship
    * Added a conditionally available -KickAFK command to boot idle players (171984)
    * Increased Neutral Centaur's aura by 5%
    * Added an Alpha Wolf in the wolves creep camp with a command aura
    * Added a new creep camp (1 Ghost w/Possession + 2 Fel Beasts)
    * Changed the Furbolg's Stomp to a Clap
    * Added a new creep camp (1 Enraged Wildken w/ Tornado + 2 Wildkins)
    * Added a new creep camp (1 Murloc Nightcrawler w/shadowmeld,1 sec ensnare + 1 Murloc Hunstman + Murloc Tiderunner)
    * Improved Satyr Hellcaller's Unholy Aura
    * Added a new creep camp (1 Dark Troll Warlord (Raise Dead), 2 Dark Trolls)
    * Recoded Neutral Creep code for some optimizations
    * Changed the location of one of the Scourge creep camps

    NOTE: I have disabled a few other features that are incomplete for the sake of getting this beta out first.
    NOTE: -kickafk and -afkinfo are not functional right now, a bug i haven't fixed yet

    BETA: Test each mode and make sure the neutrals spawn 30 seconds after the first creep wave spawns.
    BETA: Make sure linkens and bkb block guinsoo, euls and orchid.
    FEEDBACK: There are lots of experimental changes here. Please give feedback. Especially on the guinsoo/orchid/euls changes, those are VERY experimental.
    Última edición por xxlikanoxx; 26/12/2007 a las 10:46
    "busco personas con personalidades unicas y futuro seguro para formar Grupo secreto"
    comunicarse conmigo

  5. #1365
    Senior Member Avatar de [ZaGaTo]
    Fecha de ingreso
    18 may, 04
    Ubicación
    UNMSM>FIGMMG>EAPIM
    Mensajes
    1,016

    Predeterminado Re: DOTA ALLSTARS

    mas neutrals $_$
    jungling FTW !!!
    PC: ECS A780GM-A Black Series v1.1 // ATI Radeon HD 4770 // AMD Athlon 64 x2 5600+ [email protected] // 2x1GB Corsair xms2 800Mhz // Corsair VX450
    Laptop: HP Pavilion DV6-6c35dx // AMD Fusion A8 x4 3520 @3.2Ghz // IGP Radeon HD 6220 @ 440Mhz // 6GB RAM DD33 @ 667Mhz // HDD SataII 640GB

  6. #1366
    Senior Member Avatar de Ho†$ho†
    Fecha de ingreso
    28 nov, 06
    Ubicación
    Las Noches un lugar donde el Instinto de matar supera a la razon D:
    Mensajes
    1,258

    Predeterminado Re: DOTA ALLSTARS

    La palabra Dota ya no volvera a significar lo mismo

    :arrowd: Significa q mi pepito va a tar mas ch4n4l :D
    Última edición por Ho†$ho†; 26/12/2007 a las 22:52

  7. #1367
    Senior Member Avatar de [M]aku^^!
    Fecha de ingreso
    16 sep, 07
    Ubicación
    Frente al monitor >.<
    Mensajes
    438

    Predeterminado Re: DOTA ALLSTARS

    Muchas mejoras para los jungling heros D:
    MaQ!
    LysA Staff

  8. #1368
    Senior Member Avatar de scaryblack
    Fecha de ingreso
    30 mar, 05
    Ubicación
    San Juan de MIraflores
    Mensajes
    1,028

    Predeterminado Re: DOTA ALLSTARS

    Added a conditionally available -KickAFK command to boot idle players (171984)
    wenisima..... lo unico chvr que le veo a esta version

  9. #1369
    Member Avatar de M4ntiS_Assassin
    Fecha de ingreso
    18 dic, 07
    Mensajes
    25

    Predeterminado Re: DOTA ALLSTARS

    Si... yo vi antes komo jugaba executor SC.. ta q xanal.... era un enfermo .. en 2 segundos sacaba tropa de 4 o 5 bases.... xD..! nose kompara a los q juegan SC de ahora... kreo.. y en warcraft.. tambien la rompia..... ojala vuelva a jugarlo... G_G!

  10. #1370
    Senior Member Avatar de sczor
    Fecha de ingreso
    25 may, 04
    Ubicación
    Orgrimmar
    Mensajes
    471

    Predeterminado Re: DOTA ALLSTARS

    :arrowu: que gente para mas desubicada ... este thread no es de stracraft ni de warcraft3 el titulo dice claramente "DOTA ALLSTARS".
    Volviendo al tema, invoker nuevamente, tendra los mismos poderes o le habran hecho algun cambio.
    Lky.shot | sczor
    spe sczor


  11. #1371
    Senior Member Avatar de H4cK3r
    Fecha de ingreso
    18 ene, 07
    Ubicación
    Perú
    Mensajes
    886

    Predeterminado Re: DOTA ALLSTARS

    si, chen is BACK
    JP is TILT.
    Nos vemos en las mesas.




  12. #1372
    Senior Member Avatar de [M]aku^^!
    Fecha de ingreso
    16 sep, 07
    Ubicación
    Frente al monitor >.<
    Mensajes
    438

    Predeterminado Re: DOTA ALLSTARS

    Esta seria la un wena version para ver mas heros en jungla , como el axe, terror blade, magnus , broodmother y demas ^^
    MaQ!
    LysA Staff

  13. #1373
    Senior Member Avatar de RikrevengeR
    Fecha de ingreso
    07 ene, 07
    Ubicación
    Ica, Peru, Peru
    Mensajes
    523

    Predeterminado Re: DOTA ALLSTARS

    Magnus jungleaba? O.O ( yo he hecho hasta con shaker, pero magnus :S)
    RikrevengeR aka Xogi!

    LyC :$

  14. #1374
    Senior Member Avatar de Lolomon
    Fecha de ingreso
    07 feb, 05
    Ubicación
    Lima, Peru, Peru
    Mensajes
    758

    Predeterminado Re: DOTA ALLSTARS

    Si sale con shaker, por que no con magnus ?
    Si Hk jungle con lanaya , por que no con techies ? XD


  15. #1375
    Senior Member Avatar de RikrevengeR
    Fecha de ingreso
    07 ene, 07
    Ubicación
    Ica, Peru, Peru
    Mensajes
    523

    Predeterminado Re: DOTA ALLSTARS

    xq la onda del magnus en lvl 1 no da para contrarestar un grupo de creeps neutrales O_O

    osea de poder se puede con todos los heros.. (ayudados x los creeps) pero ese no es chiste pe, te delata cuando la ola no llega y Yi_Yi

    Aparte el magnus paga mas laneando o soleando , eso de hecho
    RikrevengeR aka Xogi!

    LyC :$

  16. #1376
    Senior Member Avatar de [M]aku^^!
    Fecha de ingreso
    16 sep, 07
    Ubicación
    Frente al monitor >.<
    Mensajes
    438

    Predeterminado Re: DOTA ALLSTARS

    Pero si hay 2 heroes mas q valga la pena hacerlos solear ... xq no mandar al magnus junglear ? con un poko de practica sale sedita D: xD
    MaQ!
    LysA Staff

  17. #1377
    Senior Member Avatar de H4cK3r
    Fecha de ingreso
    18 ene, 07
    Ubicación
    Perú
    Mensajes
    886

    Predeterminado Re: DOTA ALLSTARS

    :arrowu:rofl...
    tal vez unos cuantos lvls en lane... y si sale xD!
    -o a lo jaed... full splash y empower curándose cada vez que mata gnolls-

    Dicen los rumores que la v6.5 sale hoy =d!
    JP is TILT.
    Nos vemos en las mesas.




  18. #1378
    Senior Member Avatar de jC^^!
    Fecha de ingreso
    25 jul, 07
    Ubicación
    ValdivieZo
    Mensajes
    319

    Predeterminado Re: DOTA ALLSTARS

    ta q ta q la 6.50 pa mañana? :D
    esperandola con ansiaS, pero ya la vere luego de despertaR xD
    J o t a C e _ 8)

  19. #1379
    Senior Member Avatar de sabre
    Fecha de ingreso
    12 ene, 08
    Ubicación
    Surco
    Mensajes
    81

    Predeterminado Re: DOTA ALLSTARS

    O.o esperando aver q cambios le habran hecho cn respecto al invoker y si sera posible derrotarlo no solo para single player

  20. #1380
    Senior Member Avatar de xxlikanoxx
    Fecha de ingreso
    13 dic, 05
    Mensajes
    326

    Predeterminado Re: DOTA ALLSTARS

    Beta 11:
    =======
    Due to the random trees i forgot, here is a rushed beta 11. i added the immolation effect for orchid till we have something better. fixed ghost frost arrow range, fixed swapping/repicking/duplicates in -sd.

    Beta 10:
    =======

    Notes:
    -Do not use techies in games, he is still broken (unfinished recoding of land mines)
    -fixed some issues with some neutral spots
    -lowered range on NA and lion impales
    -tweaked guinsoo again
    -changed the ghost ability


    Focus:
    -test the new game mode -sd
    -play around with the changed items
    -keep playtesting and finding bugs
    -give feedback on state of neutrals in beta 10 after you try them a bit

    Unaddressed Issues:
    -Bottle w/rune expiring when hexed (this isn't a new bug, its old. working on it)
    -Euls movement bonus on morphing heroes (this is a new bug, i will get to it eventually, not a very high priority given since the heroes that would get it don't usually having morphing abilities)
    -for some reason, -apm triggers -mute.. investingating this still, i'll figure it out before the end of the beta cycle, but not top priority

    Beta 9:
    =======

    --Play around with guinsoo/euls/orchid
    --Fixed various issues with impale (airtime and hitting magic immune like jugg in blade fury). Try to find other units that have magic immunity that it tosses up in the air.
    --Do not use techies, his land mines are in the middle of a rewrite
    "busco personas con personalidades unicas y futuro seguro para formar Grupo secreto"
    comunicarse conmigo

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