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¿NVIDIA vuelve a hacer trampas con el Unigine 2.0? (y otras perlas más)

Esta es una discusión para el tema ¿NVIDIA vuelve a hacer trampas con el Unigine 2.0? (y otras perlas más) en el foro Hardware, bajo la categoría Tecnologia; Como se dice: Priceless. Hi. I'm NoahDiamond, from the OCN forums. Yes, the engine uses CUDA calls. No, the engine ...
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  1. #1
    Senior Member Avatar de Ryoma-Echizen
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    Predeterminado ¿NVIDIA vuelve a hacer trampas con el Unigine 2.0? (y otras perlas más)

    Como se dice:

    Priceless.


    Hi. I'm NoahDiamond, from the OCN forums. Yes, the engine uses CUDA calls. No, the engine does not support 64-bit. Yes, it is nVidia optimized, no it won't break any records. The Unigine is poorly written, and depends on only a handful of custom libraries.

    Replication is a feature used for graphics processors below Directx 11 that can gain a performance boost. Some cards support it native, and others do not. The HD 5000 series does, but it is not readily activated. You can activate it in either the .bat files, or by starting up the benchmark, pressing the ~ (tilde) key, and entering the following command.

    d3d11_render_use_replication 1

    You can simply enter d3d11_render_use_replication to see if the feature is active.

    "PSSM shadow geometry replication by geometry shader (controlled by the folowing console variables: gl_render_use_geometry_replication, d3d10_render_use_replication, d3d11_render_use_replication)."

    It is a shortcut in rendering shadows, and can cause artifacts in the current release of Heaven 2.0 Benchmark. When benchmarking against cards that cannot properly handle this feature, it can cause artifacts in shadow areas, and can cause shadows to clip in and out, depending on the cache usage of the GPU.

    The 5870/5970 cards handle it rather well due to their cache use, but it is really written for the Fermi cards that have separate cache levels to store instructions.

    As for Tessellation... Voxels (volumetric pixels) are a more efficient method of rendering complex details, saves an ENORMOUS amount on processing power and memory, and can be run directly on dedicated tessellation units. Tessellation was a great idea, but it requires separate model and texture sets, as seaming is a problem when they don't exist as a duality in the program data sets. To avoid seaming gaps, the models/textures need to overlap, and Unigine are not bothered by that issue.

    The tessellation seam gap problem is not existent in the 4A engine used in Metro 2033, Dirt 2 or Aliens vs. Predator 2010. The authors of these programs took the issue into account and worked with the functions of Tessellation.

    The id Tech 5 engine took a different approach, and is still an amazing looking engine to this day. I don't want to sound like a John Carmack fanboy, but he does take his time in writing his software, and the id Tech Engines have always been on top of the charts, using existing technology.

    Fermi will ROCK in the Unigine Heaven benchmarks, but it won't be anything in the real world, as the engine does not take into account that Tessellation, Physx, Render and Shader processes all have to work on the same CUDA cores together.

    In short, the new benchmark is a TWIMTBP game. The Way It's Meant To Be Played. Many games released by THQ and EA have intentionally crippled ATI graphics cards, and several legal issues have come about due to this. Prime examples of this are Crysis the Need For Speed games. They were totally crippled on ATI cards until patches were released later. Now the ATI cards dominate them.

    nVidia is in a marketing position now, and they are taking a HUGE net loss, but they are inflating their market value by buying back stock from investors at more than they paid, and by omitting recurring losses from their financial statements. If you read between the lines, and look at their position, they need a serious boost, and the only way to do this is to stop the marketing hype, stop bribing developers, and get back into what they were in the first place. A chip maker.

    TSMC is tired of working with them, board integrators don't want to deal with them, Apple has dropped their additions for the time being, many notebook manufacturers stopped integrating their chipsets, though they do use their PCI Express cards, and Microsoft are upset with their poorly written software causing the majority of Vista crashes during it's first 2 years in release, prompting another suit.

    Intel don't want to work with them much any more, and have partnered with AMD to integrate ATI Radeon graphics into the Intel chips. Intel and AMD/ATI are now working together in the industry, with an agreement that AMD stays in the low to mid-range performance/price chips, and Intel stays in the mid to high end performance/price chips. All Intel chips with dual PCI express support CrossfireX, and ATI are using Intel's license for Havok. Intel is providing optimizations for AMD, and AMD is providing dominating high end integrated solutions for Intel.

    Meanwhile, nVidia has lost their rights to produce new CPU sockets and has ceased to produce chipsets, and is forced to license SLI to other board makers in order to sell their products.

    I could go on, but nVidia needs a very good product, and they need to make money, and seeing as their new products are due to be in short supply and high priced to work in the current market, it will be hard for them to recover. nVidia spent their money buying up smaller companies like Ageia, 3dfx, and other various smaller companies, and trying to push into the business sector with Tesla. Now they are loosing money faster than they can re-coop it.

    Fermi is what all the other previous CUDA boards have been... High powered emulators. They run Directx in CUDA, Tessellation in CUDA, OpenCL in CUDA, OpenGL in CUDA, and it is not helping.

    Here's a way to tell if a feature on a nVidia is being emulated, see if it is a CUDA program. If it is, it is not in hardware, but in parallel software. nVidia MAY, and WILL get away with running huge amounts of Tessellation in benchmarks, but they will not hold up in games when other processes need to be run.

    The new GTX 480 is basically two GTX 275 cores that have been shrunk down, upgraded, extended and mated into one single GPU. This is why they draw so much power.

    In the automotive industry, they used to say "There is no replacement for displacement", but we all know this is definitely no longer the case. It is the same for graphics cards. The future of Graphics cards is dedicated hardware functions that are can be used for multiple functions and are not restricted, with multiple SIMD inputs an out of order processing.

    Yeah, I make long posts... but sometimes it is hard to fit detailed information into a slogan.

    If you want a slogan, it's this. nVidia are dying, they are losing their market share WELL below 50% of the industry, and they are in a very tight predicament. ATI has focused on developing a more advanced, specialized piece of hardware that can do more with for less money, and they are well poised with support across the map for all positions.

    By the way... Does anyone here own a Tegra Phone?
    http://foro.noticias3d.com/vbulletin...323761&page=17
    http://www.xtremesystems.org/forums/...d.php?t=248133
    http://forum.beyond3d.com/showpost.p...4&postcount=77


    Muy fuerte todo lo dicho. Literalmente, nvidia hace agua con sus políticas actuales (lavados de cerebro en marketing, sobornos, juegos sospechosamente "mal optimizados" de salida en la competencia, etc).
    Última edición por Ryoma-Echizen; 28/03/2010 a las 17:01
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  2. #2
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    Predeterminado Re: ¿NVIDIA vuelve a hacer trampas con el Unigine 2.0? (y otras perlas más)

    Yo recuerdo como mi pata sufría con el Crysis, y tiene una HD 4850 (para NADA mala).

    Totalmente de acuerdo con la mala optimización de los juegos con las tarjetas ATI, eso es verídico.

  3. #3
    Senior Member Avatar de devilangel
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    Predeterminado Re: ¿NVIDIA vuelve a hacer trampas con el Unigine 2.0? (y otras perlas más)

    koreano tenia que ser el ceo...

  4. #4
    Autodidacta Moderador Avatar de LeonH
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    Predeterminado Re: ¿NVIDIA vuelve a hacer trampas con el Unigine 2.0? (y otras perlas más)

    Cita Iniciado por devilangel Ver mensaje
    koreano tenia que ser el ceo...
    Jen-Hsun Huang es de origen Taiwanes (nacido en Taipei 17/02/63).

  5. #5
    Regular Member Avatar de El Postman
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    Predeterminado Re: ¿NVIDIA vuelve a hacer trampas con el Unigine 2.0? (y otras perlas más)

    Interesante.
    Core I7 [email protected] / Gigabyte 5970 (980/1300) + Powercolor 5870 / Asus P6T Deluxe V2 / OCZ 6GB DDR3 1600 MHZ / 2x WD VelociRaptors Raid 0 / Corsair HX1000 PSU / Creative X-fi / Silverstone SST-TJ07 Case / Watercooling setup con partes de Swiftech, EK Blocks y Koolance 350cpu block / Logitech G-series perifericos / 24" monitor / etc

  6. #6
    Regular Member Avatar de sombra_blanca
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    Predeterminado Re: ¿NVIDIA vuelve a hacer trampas con el Unigine 2.0? (y otras perlas más)

    cada dia hay mas trampas de nvidia para este tipo de tarjetas .. no puede ser que esta sea la manera de matar la competencia ojala ati tambien investigue mas a fondo... saludos a todos
    Proyecto HD Ligero
    ANIME K

  7. #7
    Senior Member Avatar de devilangel
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    Predeterminado Re: ¿NVIDIA vuelve a hacer trampas con el Unigine 2.0? (y otras perlas más)

    eso me huele al si no te puedo pegar te araño

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