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Changelogs

Esta es una discusión para el tema Changelogs en el foro Heroes of Newerth, bajo la categoría MOBAs; se ni bien lo vi me parecio van helsing por la ropa y el rifle xD hasta tiene una cruz ...
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  1. #81
    Senior Member Avatar de FoX-FiRe
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    Predeterminado Re: Changelogs

    se ni bien lo vi me parecio van helsing por la ropa y el rifle xD
    hasta tiene una cruz y la lanza el maldito xD se cree un belmont :)

  2. #82
    Hardstyler. Moderador Avatar de MiGuEl4EvEr
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    Predeterminado Re: Changelogs

    New update ! 1.54 :P

  3. #83
    Senior Member Avatar de Bloo
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    Predeterminado Re: Changelogs

    Vale poner el changelog tambien, pa no estar buscando como yo xD

    Version 0.1.54
    --------------
    General
    - Fixed bottle-illusion exploit
    - Gold bounty for buildings corrected to the proper amounts
    * In general, the amount of gold given will be more consistent
    - Added a confirmation box to the disband game button
    - Darkwood Vale's northern ancient creep camp should now spawn properly
    - Fix to the packet overflow issues

    Heroes

    Behemoth
    - Fissure is now able to target a player directly, not just a position on the ground

    Blood Hunter
    - Hemorrhage is now instantly applied to the target instead of using a projectile
    * This also fixes an issue that was allowing Hemorrhage to be dodged with teleports

    Magmus
    - Lava Surge is now able to target a player directly, not just a position on the ground
    - Lava Surge can now be used while immobilized

    Pandamonium
    - Flick will no longer flick units that are greater than 500 units away at the time of the flick
    * This prevents heroes that blink/teleport from being flicked long distances

    Pyromancer
    - You can no longer avoid Blazing Strike's damage by teleporting

    Sand Wraith
    - Dissipation's reflected damage is no longer reflected by barbed armor
    - Renamed Dissipation to Dissipate
    - Manifest now has a Disjoint call in it

    Witch Slayer
    - Attack Immunity removed from the 'bounce' part of Graveyard
    - Miniaturization cast time set to 0 (from 300ms)
    - Graveyard's animation is now shorter, making it easier to queue up abilities
    - Graveyard speed increased to 1600 form 1400
    - Graveyard is now able to target a player directly, not just a position on the ground
    - Nothing happens anymore if you target a unit without a mana pool with Power Drain
    - You can no longer avoid Silver Bullet's damage by disjointing the projectile

    Wretched Hag
    - Recommended items tweaked

    fuente : http://forums.heroesofnewerth.com/sh...ad.php?t=43570
    Intel Core i5 [email protected]||ASUS Maximus VII Impact||Gigabyte HD7970 OC ed 3GB||Kingston HyperX 2x8GB 1866MHz||BenQ 2410t x2||Razer Naga Epic||Steelseries Qck+||Sennheiser PC350 Hero Bass Mode

  4. #84
    Regular Member Avatar de CazadordeIlusiones
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    Predeterminado Re: Changelogs

    la voz del demented es de un gay <--, por otro lado lo de las botas me parece bien, pero tengo una pregunta que harán con ese item que costaba 540 de gold ¿?, a mi parecer la antigua botita... (steambot) le convenia mejor al magito que esta... y la nueva bota del carry (marchers).. no me convence... era mejor con el attack speed...
    Última edición por CazadordeIlusiones; 23/11/2009 a las 18:29
    Dark Passion Play :evil:

    TelinTelon :oops:

  5. #85
    Senior Member Avatar de YiYo
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    Predeterminado Re: Changelogs

    Version 0.1.58
    --------------
    New Heroes
    Engineer, Legion Ranged Agility
    Forsaken Archer, Hellbourne Ranged Agility
    Última edición por YiYo; 25/11/2009 a las 20:51


  6. #86
    Senior Member Avatar de YiYo
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    Predeterminado Re: Changelogs

    nerfearon a lso 2 nuevos heroes. :D


  7. #87
    Junior Member Avatar de EsneiK
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    11 jul, 07
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    Predeterminado Re: Changelogs

    este.....
    me sale como nueva actualizacion y cuando esta calculando la actualización ... se cierra el programa y me sale CRASH ERROR ...
    u_u
    alguien sabe q me esta pasando?
    le pasa a alguien? >_>
    O=(>_<Q

  8. #88
    Senior Member Avatar de Karasu
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    2021: Aun entro a leer el foro de cuando en cuando :)
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    Predeterminado Re: Changelogs

    :arrowu: la solucion está aca:

    No me actualiza el último parche
    Master Race: Case: NZXT S340 Designed by Razer / Motherboard: Asus Pro Gaming H170 / Monitor: LG Ultrawide IPS 25" / Video: MSI Geforce GTX 980 Gaming 4G / Procesador: Core I7 - 6700 3.4 GHZ / Memoria: DDR4 16GB Corsair Vengeance LPX
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    Titan Armor Pro




  9. #89
    Hardstyler. Moderador Avatar de MiGuEl4EvEr
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    New patch. 0.1.60:

     
    general

    - up and down arrows now properly scroll through sent chat history when in game (hit enter to type then hit the up arrow key)
    - fixed the targeting cursor to revert back to the standard cursor when targetting a dual target ability out of range
    - added a /matchup or /ma for short command
    * this command lists the current players team/name/color/hero in game
    - vulture lords will no longer use their cyclone ability
    - fixed a spot on caldavar that would let you cut over the cliff near the bottom rune
    - fixed players getting stuck in the bottom right corner of the map
    - fixed shield of the five playing a sound with every unit its cast on, now just plays one sound

    - improvements to the mac and linux clients
    - fixed all chat not having colon inserted
    - added confirmation boxes when leave clan, remove buddy, remove from clan, ignore, or add to banlist are clicked, giving the user the option to cancel their action
    - added display for "auto balance" mode on the server list browser
    - re-named "auto balance teams" button to "balance teams"
    - all of the below changes apply only to games with the new "auto balanced" game option
    * renamed the "auto balance" game option "auto balanced"
    * removed the hosts ability use the "balance teams" functionality
    * removed the hosts ability to lock slots
    * hid each teams predicted psr win%
    * changed the psr "points at stake" to say "+? / -?" instead of showing actual points
    - updated hero selection interface to display "points at stake" to each players hero icon
    - added new functionality to allow hosts to cancel the match countdown
    * after clicking "start game" the button label changes to "cancel"
    - fixed allowing players to correctly leave their team to cancel the match countdown
    - added a lobby message indicating when either of these occur and the countdown is halted
    - added a "europe-all" filter
    - chat mode now changes to "all" whenever the player joins the lobby, and changes to "team" upon entering the hero select screen
    - changed the team/all chat listbox to a toggleable button
    * credit to the player maxghost for introducing this in mod form many months back

    items

    - couriers now have a custom minimap icon
    - puzzlebox recipe cost reduced to 900 (from 1300)
    - barbed armor will now return damage from a pseudo pet or gadget to the owner of the pet instead
    * this will stop issues such as barbed armor instantly killing engineer's energy field
    - moved a few recipes around in the shops due to the following changes

    - nome's wisdom components and bonuses changed
    * old:
    +10 int
    +21 damage
    +10 attack speed
    +75% mana regeneration
    heal-on-cast/armor/mana regen aura

    ring of the teacher (500)
    great arcana (1675)
    recipe (325)
    total: 2500

    *new:
    +6 strength
    +6 agility
    +16 intelligence
    +10 damage
    +100% mana regeneration
    heal-on-cast/armor/mana regen aura

    ring of the teacher (500)
    major totem (540)
    neophyte's book (1000)
    nome's wisdom recipe (260)
    total: 2300

    - frostwulf's skull recipe changed and is now upgradable
    * old components:
    Blessed orb (2100)
    blessed orb (2100)
    glowstone (1200)
    recipe (750)
    total: 6150

    new components:
    Major totem (540)
    blessed orb (2100)
    glowstone (1200)
    recipe (1200)
    total: 5040 (6240)

    frostwulf's skull may be upgraded once. The new stats are:
    +16/25 strength
    +16/25 agility
    +16/25 intelligence
    +200 max health
    +150 max mana
    on attack, reduces attack speed by 13/20 and slows movement by 20/30% for 3 seconds

    - tablet of command components and bonuses changed, total cost reduced to 2040
    *old
    +10 intelligence
    +10 damage
    +10 attack speed
    activated push

    steamstaff (900)
    neophyte's book (1000)
    recipe (300)
    total: 2200

    *new
    +6 strength
    +6 agility
    +16 intelligence
    activated push

    major totem (540)
    neophyte's book (1000)
    recipe (500)
    total: 2040

    heroes

    engineer
    - steam turret's base attack cooldown changed to 1.7s (from .5s)
    - steam turret can no longer be hit by the vast majority of single target ultimate abilities
    - steam turret can no longer be hooked and can attack buildings and other gadgets again
    - steam turret now upgrades in level as the skill upgrades
    - steam turret has a new skill, which allows it to switch between targeting its normal targets (units and buildings) and heroes only
    - steam turret's shut down sequence now restores its mana over the full duration of the shut down
    - steam turret now fires a 3 shot burst and damage is reduced by 66% (same total damage in one 'shot'). The two extra shots of the burst cannot proc anything and are just damage
    - steam turret's burst fire consumes its mana on the initial attack, not on the additional bursts
    - steam turret now does a distance check for the burst shots, so it won't fire at targets across the map should someone teleport
    - steam turret can now fire 7/10/13/16 total volleys, regardless of its mana pool
    - changed tinker on the turret to increase damage by 33,44,55,66% for the duration instead of attack speed
    - tinkering the turret now heals 25% of its health every 1 second
    * turret cannot be healed if it's taken damage in the past 2 seconds
    - gadgets from energy field will no longer appear on the minimap

    forsaken archer:
    - decreased speed of attack animation's visuals to better match the actual attack time
    * note that the actual timing of her attack has not changed
    - crippling volley now applies a 0.1 second ministun
    - split fire's damage per arrow reduced by 10% at all levels
    * fixed tool tip not displaying correctly when toggled on
    - call of the damned can now spawn skeletal minions from allied creep denies
    - skeletal minions will not attack targets unless the forsaken archer is attacking them.
    * they will hold ground when she holds ground, will attack when she attacks, and will follow when she moves
    * note that they will not attack a target outside her attack range and will finish their current attack before retreating
    * when channeling piercing arrows, skeletal minions will automatically attack targets in a 600 radius around forsaken archer
    - skeletal minions are no longer disabled for the first second they spawn. Instead, they can instantly move/attack
    - skeletal minion move speed increased to 420, from 320
    - skeletal minions now apply a damage over time effect to targets when they attack, dealing 5/10/15/20 magic damage per second over 4 seconds
    - piercing arrows damage increased to 75/150/225 from 75/115/165, cool down increased to 120 seconds
    - piercing arrows' arrows now travel a total distance of 1300, increased from 920

    jeraziah
    - righteous strike's bonus damage reduced to 8/16/24/32 from 12/24/36/50
    - righteous strike's area of effect reduced to 225 from 350
    * area of effect now occurs 225 units in front of jeraziah, rather than around the target, meaning that it will no longer hit units behind him, similar to other splash mechanics
    - righteous strike's splash damage now deals 50% of attack damage, reduced from 70%
    - righteous strike's slow increased to last 5 seconds (from 2) with a flat 30% slow for the duration (changed from 50% tapering off to 0% over 3 seconds)

    keeper of the forest
    - changed significantly (in preparation for the arrival of deadwood)
    * base stats, armor, damage, and movement speed were tweaked
    * camouflage on the keeper no longer breaks stealth when his own abilities are used
    * removed nature's vengeance and replaced it with nature's protection
    * tree sight no longer grants regeneration, but eyes now have true sight

    kraken
    - fixed whirlpool so he can activate the 'return' while standing near trees

    maliken:
    - sword throw mana cost changed to 110/120/130/140 from 110 at all levels
    - life essence now costs 7/8/9/10 mana per attack

    pandamonium
    - units being pushed by flurry can now rotate during the push

    pebbles:
    - fixed a bug causing level 1 of enlarge to cause the chucked unit of chuck to not take the additional damage

    sand wraith
    - illusions from mirage are now killed when manifest is used

    soul reaper
    - fixed demonic execution to not be double reduced by magic armor

    wild soul
    - renamed booboo to beardulon

  10. #90
    Secret Service Moderador Avatar de JaCoX
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    Predeterminado Re: Changelogs

    Ya era hora que le bajaran el volumen a las torretas del enano :D
    Siempre sufria cuando soleaba mid contra el enano -.-

  11. #91
    Senior Member Avatar de YiYo
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    Nuevo patch 1.61! Mira la primera pagina para ver el change log completo!

    resumen:

    Ho ho ho! Merry X-mas!

    y lo mas interesante DeadWood
    http://img40.imageshack.us/img40/7190/deadu.png


  12. #92
    Hardstyler. Moderador Avatar de MiGuEl4EvEr
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    Salio el nuevo patch 0.1.62 sin embargo viene con ciertos incovenientes en el login.

  13. #93
    Senior Member
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    Igualmente, espero que lo resuelvan en tanto descarga mi tf2 =D.

    Dave Mustaine is the only born-again Christian in the world that is more hardcore than God.

  14. #94
    Senior Member Avatar de PeishO†
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    Predeterminado Re: Changelogs

    Todos los servidores están actualmente en carga extremadamente alto debido a la reciente revisión y cambio de clave. Somos conscientes del problema y trabajamos actualmente en una solución.

    Los foros se han retirado temporalmente para ayudar con la carga del servidor. Por favor, se abstengan de cualquier página de correo basura para disminuir la carga del servidor en otro lugar.

    Gracias por su paciencia.
    espero que es en este patch habiliten la opcion de replays :D :D
    <<<<>>>><<<<<<>>>>>

  15. #95
    Terra Admin Avatar de LJLTJJJJ
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    uno de los cambios es el nombre y de receta hack&slash por frostburn(firebrand+icebrand)
    Última edición por LJLTJJJJ; 18/12/2009 a las 14:19

  16. #96
    Senior Member Avatar de minet
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    Predeterminado Re: Changelogs

    Cita Iniciado por MiGuEl4EvEr Ver mensaje
    Salio el nuevo patch 0.1.62 sin embargo viene con ciertos incovenientes en el login.
    si? yo entro normal, solo pidio actualizar la contraseña, por lo demas, todavia no he tenido problemas.

  17. #97
    Senior Member Avatar de YiYo
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    Predeterminado Re: Changelogs

    Changelog en la primera pagina!


  18. #98
    Hardstyler. Moderador Avatar de MiGuEl4EvEr
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    Cita Iniciado por minet Ver mensaje
    si? yo entro normal, solo pidio actualizar la contraseña, por lo demas, todavia no he tenido problemas.
    Hhah bueno el patch salio cerca de las 12 y hasta hace 1 hora me pude loguar. btw el hon se volvio a caer.

  19. #99
    Senior Member Avatar de YiYo
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    Predeterminado Re: Changelogs

    nuevo patch 1.63 (1.64)
    los mas recalcable seria que ahora se puede grabar y ver replays


  20. #100
    Senior Member Avatar de minet
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    Predeterminado Re: Changelogs

     

    Version 0.1.64

    --------------

    - Fixed the crash that happened when you have a mod installed

    - Fixed the Hellbourne Meatball building so it cannot be attacked by the Hellbourne



    Version 0.1.63

    --------------

    General



    - REPLAYS!

    * Due to a technical hurdle(and us getting a new giant FTP to store these things), replays will not be able to be downloaded from past versions. All replays from this version forward will always work (backwards compatible!) and you can download any of them through the Match Stats panel when online.

    * "It's like a time machine, you can only go back to when it was first created, no further."

    - Added ramp models to show where the ramps are more clearly on Caldavar

    - Added ingame loading tips

    - Added a delay between hero voice responses for move, attack and select sounds. (default 3 seconds)

    - Volume tweaks on a lot of heroes and abilities

    - Endless sound tweaks to heroes and impacts

    - New music track

    - Bajillidan tooltip fixes

    - Fixed Ranged Super Creep health

    - Added a lot (like 12-15) new LODs for lower end systems

    - /gameinfo now returns "Other Options: None" if there are none, previously it just showed "Other Options:"

    - Changed the creep gold for supercreeps to 1/2 the gold of normal creeps

    - Added a team message when a walking or flying courier is purchased by a team member

    - Added a team message indicating when a team member buys back

    - Added a new customized Legion/Hellbourne message and alert ping indicating when a melee/ranged barracks is destroyed

    - Added a fence in the forest to stop ancient creep pulling on the Hellbourne side

    - Player disconnects and player timeouts are now differentiated to the server

    - Tweaked Purge Creep AI so it doesn't purge creeps anymore, just heroes that are close to it

    - War Beast's Wolves, Tempest's Elementals, and Puzzlebox Minions are now Summoned units and will be hurt by Purge effects

    - Fixed the tooltip for locking someone because it said "star" instead of "icon"

    - Fixed an issue with the Health/Manabar tooltip in the options window

    - Added a new Hellbourne building to the base

    - Fixed the Kongor exploit spot because of a prop

    - French stringtables updated (Thanks to Magissia)

    - Fixed a significant exploit with map fog

    - Kongor now gets the ability to run through buildings, trees, and cliffs to return home.

    * This fixes many many issues with him getting stuck in weird places.

    - Kongor can no longer attack towers

    - Added a new jukespot in the Hellbourne jungle

    - Fixed the Antlore Healers from acting insane



    - Added occlude to the following. This stops the effects from playing in fog:

    * Andromeda's Void Rip

    * Behemoth's Heavyweight and Enrage

    * Chronos' Time Leap

    * Deadwood's Rotten Grasp and Tree Throw

    * Defiler's Silence

    * Demented Shaman's Storm Cloud

    * Devourer's Hook

    * Forsaken Archer's Volley

    * Glacius' Tundra Blase and Downpour

    * Hellbringer's Summon Malphas

    * Magmus' Lava Surge and Volcanic Touch and Eruption

    * Nymphora's Pod

    * Pestilence's Impale

    * Plague Rider's Plague Carrier

    * Torturer's Chain Reaction

    * Valkyrie's Leap

    * Vindicator's Sage's Lore

    * Voodoo's Cursed Ground

    * War Beast's Metamorphisis



    * Portal Key

    * Kongor death effect



    - Art tweaks:

    * Accursed's attack, cast effects, and cast impacts

    * Armadon's knockdown redone

    * Chronos' attacks cleaned up

    * Corrupted Disciple's new death and texture enhancements

    * Dark Lady's animations redone

    * Deadwood's ultimate effects sharpened

    * Demented Shaman's Entangle art

    * Forsaken Archer's run animation and textures on her mount

    * Jeraziah's ultimate is toned down

    * Madman's attacks cleaned up

    * Nymphora's run, idle and portrait fixes

    * Ophelia's run redone and cast animations

    * Pandamonium's new death

    * Predator gets an updated model

    * Rampage's run/charge difference cleaned up

    * Scout's electric eye and ultimate effects cleaned up

    * Slither's bored animation and ultimate clarity

    * Tempest's taunt redone

    * Thunderbringer's attack animation

    * Vindicator's death cleaned up and attacks smoothed

    * Warbeast's walk animation



    - Added a new game option to the interface panel that allows players to toggle displaying timestamps in game chat

    - When in the game lobby or hero select screens, pressing shift while entering chat now updates the chat type button to display the opposite chat mode the message will be sent to

    - Added a "No Leavers" icon to the game lobby to indicate if a game is "No Leavers" or not

    * Updated /gameinfo to show this information as well

    - Fixed an issue where players were shown a "unable to join due to leave % being too high" and unable to reconnect to games they were previously disconnected from

    - /dnd now blocks incoming messages sent from buddies using the "/buddy message" command

    - /afk and /dnd status is now automatically removed and set to /available when sending a /whisper

    - When switching between /afk and /dnd as long as a message is specified it will now switch or update your status accordingly, instead of removing your status and toggling to /available

    - /roll # now defaults to a roll between 1 and #

    - Fixed a bug where the percentage of leaves in the game lobby didn't match the percentage of leaves in the view stats interface

    - Fixed a crash caused by using the /matchup (/ma) command when in the hero select screen. /matchup is now only available for use during pre-match, active and end game phases

    - Added a /ping command players can use in game to show their current ping

    - Added a "Disconnect" button to the loading screen for cases when a player wishes to exit out before they have finished loading

    - Updated match stats info screen to show the colors of the players

    - Updated match replays web page to display correct icons for auto balanced game option and banning draft mode



    - Added new color in chat support for each of the player colors:

    * Blue ^!b

    * Teal ^!t

    * Purple ^!p

    * Yellow ^!y

    * Orange ^!o

    * Pink ^!i

    * Gray ^!v

    * LightBlue ^!l

    * DarkGreen ^!g

    * Brown ^!n

    * Orange(Different Orange) ^o

    * Brown(Different Brown) ^n

    * Purple(Different Purple) ^p

    * Teal(Different Teal) ^t



    - Spectator fixes:

    * Creep kill popup

    * Fixes for popup message and pings

    * Fix typo in spectator interface

    * Fix channel and mana upkeep on info selection tooltips

    * Camera centering and locking for spectators works using both info and control binds (C and V)

    * Tab cycles heroes in spectator mode

    * Fix double and triple ability buttons on the spectator interface

    * Various other tweaks

    * Hooked up z key chat history support



    - Removed Christmas effects (Except the lights on the Legion tree. Because some people keep those up for a while. You know people like that I'm sure...)



    For modders:

    - Added new UI_CMD(GetColorFromPosition) that returns the appropriate color from a given client/player position.

    - Added a new CMD LocalChat that can be used to display chat messages in game (on the local client only).

    * This will be useful for mods that print out information to the screen without having to going through an interface and for those that don't want to send information to the screen with TeamChat or AllChat (rune spawn or player spawn reminders to name a few)





    Items (17)



    Barbed Armor

    - Cooldown increased to 20 seconds (from 15)

    - Damage returned lowered to 80% (from 100%)



    Courier (Flying)

    - Bounty increased to 300



    Firebrand

    - Rebalanced and takes Quickblade and Bolstering Armband

    * 6 Str

    * 15 Agi

    * 10% Movespeed

    * 15 Attackspeed

    * 950 Recipe

    * 2400 Total



    Frostburn

    - Stats rebalance

    * 21 Str

    * 21 Agi

    * 10 Damage

    * 14% Movespeed

    * 25 Attackspeed

    * Slow changed to 15%, down from 20% (slow now lasts 2.5 seconds, down from 3)



    Frostwolf

    - Same components but 200 recipe cost, 5900 total

    - The slow lasts 3 seconds and is applied on both single target spellcast and attack



    Harkons Blade

    - Manacost per attack reduced to 50 from 100

    - Recipe cost lowered from 725 to 500



    Helm of the Black Legion

    - Block value when on a ranged hero reduced to 20

    * Brings this item in line with the other two deflection items



    Icebrand

    - Rebalance and takes Mighty Blade and Fleetfeet

    * 15 Str

    * 6 Agi

    * 10 Damage

    * Frost (15%, 1.5 second duration, down from 3)

    * 950 Recipe

    * 2400 Total



    Geometers Bane

    - -5 int

    - Recipe cost lowered by 100



    Mana Battery

    - Health returned per charge lowered to 12, from 15. Mana returned stays the same



    Mana Potion

    - Fixed a typo



    Ghost Marchers

    - Casting a spell or using an item no longer dispels the Phased effect

    - Phased buff improved to 12% (from 10%)



    Nullfire Blade

    - Damage from the mana burned changed to 100%, from 80%



    Power Supply

    - Recipe cost changed to 290 from 203



    Puzzlebox

    - Recipe cost increased by 100

    - Melee Minion will now return the proper damage on death (200,400,600 True damage)

    - Added a proper name to the Haste Aura for Ranged Minion



    Restoration Stone

    - Now refreshes all items except other Restoration Stones and Shrunken Head



    Tablet of Command

    - Fixed it from leaving behind an invisible gadget that can block creep spawns





    Heroes (42)

    * Yes... 42. The answer to Life, the Universe, and Everything lies in the number of heroes we are changing. Think about it...



    Accursed

    - Range of Shield lowered to 400

    - Shield will no longer dispel stuns

    - Range of Cauterize increased to 750



    Andromeda

    - Aurora debuff duration increased from 15 to 20s



    Arachna

    - Spider will no longer spawn if she dies while it is in midair



    Armadon

    - Spine Burst debuff increased from 10s to 13s

    - Armordillo's Spine Burst damage point reduced from 250 to 200



    Behemoth

    - Fissure no longer freaks out when you target yourself



    Blacksmith

    - Added mushroom cloud explosion for when a 4x Multicast goes off

    - +2 Base Intelligence

    - +0.2 Intelligence Gain



    Corrupted Disciple

    - Base strength lowered from 21 to 19

    - Movespeed lowered by 5

    - Corrupted Conduit now grants vision around the target (800 AOE) as long as they stay in range/is draining damage

    - Fixed Electric Tide from not doing damage on the return if killed while it is active



    Deadwood

    - Armor reduction from 2,3,4,5 to 1,2,3,4 when in Rotten Grasp

    - Very short cast time on Rotten Grasp so an animation plays

    - Initial slow from throwing a Log reduced to 60% (from 80%)

    - Deadwood's Log is now consumed when the throw is blocked by Nullstone

    - Deadwood can no longer throw a Log at Couriers

    - Willowmaker can no longer target the ground



    Defiler

    - Fixed bug allowing players to control the spirits of Unholy Expulsion



    Demented Shaman

    - Fixed Storm Cloud to properly highlight just heroes in the targeting circle

    - Fixed Storm Cloud to properly gain a radius increase with staff of the master



    Devourer

    - Hook range is now the same across all levels (1100)

    - Hook now returns to the devourer if he moves (Think Maliken's Sword)

    - Hook can now only drag a unit a max of 1440 units



    Engineer

    - Cooldown of The Keg increased to 14s base

    - Shield will now properly dispels buffs when someone leaves the area (It was dispelling debuffs before, which was incorrect)

    - Tinker reworked
    Passive:
    Decrease cooldown and manacost of The Keg by -7/14/21/28%

    Active:
    Range: 450
    Mana Cost: 25
    Cooldown: 15.0 Seconds
    Duration: 15.0 Seconds
    No longer channeling

    Towers
    +/- 10/20/30/40 Attack Speed
    +/- 3/5/7/9 Armor

    Catapults
    +/- 10/20/30/40 Attack Speed
    +/- 20/40/60/80% damage
    - 66% damage taken for allies
    Blows up enemy catapults at end of the debuff if they are still alive

    Steam Turret
    + 10/20/30/40 Damage


    Forsaken Archer

    - Base Agility lowered by 1

    - Attack projectile speed slowed down from 1200 to 1050

    - Fixed Split Fire so it reduces damage correctly

    - DoT from Skeletons lowered to 4/8/12/16

    - Piercing Arrows has the damage it does reduced based on the targets it hits. 10% per target in the line



    Glacius

    - Ice Imprisonment can now be cast on allies, immobilizing them but reducing all damage they take by 20,40,60,80% for the duration



    Hammerstorm

    - Galvanize cast time removed



    Hellbringer

    - Fixed the hilarious tooltip bug (Unholy Shackles was named Unholy Sfles)

    - 10,20,30,40% on the health from Life Void

    - Boil now 'chains' to 1,2,3,4 nearby targets (so 2,3,4,5 total hit by it) and applies the boil to all of them instantly. Numbers stay the same

    - Fixed a bug that was causing Boil, when refreshed and re-cast on a target that already had the debuff, to continue to scale up its damage over the renewed length of the debuff. Instead, after the DoT ticks for 80 damage it will reset back to 10 damage and start increasing again



    Jeraziah

    - Added the cast time back on Sol's Blessing (.5 seconds)



    Kraken

    - No longer runs in place after charging (but he did look hilarious)



    Legionnaire

    - Decapitate cast point lowered from 330 to 300



    Madman

    - Stalk cooldown +1s at all levels

    - Invulnerability from Barrel Roll removed



    Magebane

    - Flash cooldown now at 12/10/8/6 (+1 second at levels 2,3,4)



    Magmus

    - Invulnerability from Lava Surge removed



    Moon Queen

    - +2 Base Strength

    - +0.2 Strength Gain

    - +2 base int

    - +5 base damage

    - Moon Finale no longer requires points in Moon Beam

    - Multi-Strike is now a toggle ability that changes between bouncing to all units or just heroes



    Night Hound

    - When in his own Smoke Bomb, the Night Hound is ignored by creeps and towers

    - Night Hound cannot attack towers while in his own Smoke Bomb



    Nymphora

    - Fixed her correctly having effects bones (oops...)

    - Increased base strength by 2

    - Base damage changed from 38-49 to 45-52

    - Cast range of Pod increased to 750

    - Nymphora's Zeal now returns to her as she runs (Think Maliken's Sword)

    - She gains charges for attackspeed/movespeed as Nymphora's Zeal hits enemies, not on it's death

    - Grace of the Nymph now restores the mana over 4 seconds instead of instantly. Mana return dispels on damage



    Ophelia

    - Level 4 Command now grants controlled units 4 Magic Armor



    Pandamonium

    - New death effect

    - .1 cast time added to Cannonball (.3 total). Flight time reduced to compensate

    - Cooldown of Face Smash changed to 120,100,80



    Pebbles

    - Fixed Stalagmites duration to be 2 seconds instead of 1.75



    Plague Rider

    - Fixed a typo with his tooltip for Extinguish



    Predator

    - Fixed a bug that was causing him to kill people while under the effects of Puppet Show



    Puppetmaster

    - Whiplash damage increase lowered to 5/10/15/20%



    Rampage

    - Stampede cooldown to 25s (from 40s)

    - Favor of Sol cooldown to 60s (from 75s)

    - Fixed order queue being cleared by a Horned Strike



    Sand Wraith

    - Dissipate damage changed to Magic damage (from True)



    Scout

    - Fixed toggling off Vanish giving charges to Mana Battery



    Slither

    - Attack Range increased by 50

    - Anyone under the effects of the Toxicity have health regen disabled (40,60,80,100% health regen reduction)

    * Runes of the Blight changed to "healing" so that the Toxicity does not disable them

    - Poison Spray increased cast and effect range by 200, radius stays the same

    - Toxin Wards can now be laid in a 'burst' style with a long cooldown. (Think Panda's Flurry but with laying 3 wards in a short time)

    - Wards now have collision and slow poison (10%) again

    - Poison Burst is now un-removable

    - Now gains 3 seconds of clearvision around himself when using Poison Burst



    Soulstealer

    - Soul Burst debuff increased from 2 seconds to 5 seconds



    Swiftblade

    - Reduced Blade Frenzy cooldown from 30 to 30/28/26/24

    - Swiftblade is no longer disarmed while spinning at level 4 of Blade Frenzy

    * This includes attacking anything like heroes and units while spinning

    - Blade Frenzy now dispels all buffs and debuffs on start

    - When Blade Frenzy is active at level 4, Swiftblade has -55 Attackspeed

    - Swiftblade has unitwalking when using Swift Slashes so he doesn't block people



    Thunderbringer

    - Attack animation impact point from 633 to 500



    Torturer

    - Movement speed increased by 5

    - Agonizing Bonds now pulls anyone hit by the chains towards the target of the chains, even while the target moves

    - Impalement will no longer hit gadgets or semi-pets



    Voodoo

    - +1 base armor



    Witch Slayer

    - Graveyard can now target allied units

    - Fixed a typo in his story



    Wretched Hag

    - Sonar Scream now hits invisible units and units in the fog

    - +5 base int, base damage stays the same




    tengo que confesar que estas actualizaciones de heroes me hacen sentirme mas tranquilo no haber comprado aun hon

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