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Proximas actualizaciones

Esta es una discusión para el tema Proximas actualizaciones en el foro Heroes of Newerth, bajo la categoría MOBAs; bueno como ya levantaron el leak puedo poner como va la proxima acutalizacion :D no lloren cuando lo vean pls(sea ...
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  1. #101
    Senior Member Avatar de FoX-FiRe
    Fecha de ingreso
    06 ene, 05
    Mensajes
    645

    Predeterminado Re: Proximas actualizaciones

    bueno como ya levantaron el leak puedo poner como va la proxima acutalizacion :D no lloren cuando lo vean pls(sea emocion o amargura)

    Version 0.2.24
    -------------
    General

    - Added stairs (this is a work in progress, so you are going to see the early version)
    - Added ingame loading tips (more to come soon!)
    - Added a delay between hero voice responses for move, attack and select sounds. (default 3 seconds)
    - Volume tweaks on a lot of heroes and abilities
    - Endless sound tweaks to heroes and impacts
    - New music track
    - A ton of art polish on all of the heroes (Predator Model, Corrupted Disciple Texture, etc)
    - Fixed Ranged Super Creep health
    - Added a lot (like 12) new LODs for lower end systems
    - Autobalance mode PSR calculation was fixed
    - /gameinfo now returns "Other Options: None" if there are none, previously it just showed "Other Options:"
    - Changed the creep gold for supercreeps to 1/2 the gold of normal creeps
    - Added a team message when a walking or flying courier is purchased by a team member
    - Added a team message indicating when a team member buys back
    - Added a new customized Legion/Hellbourne message and alert ping indicating when a melee/ranged barracks is destroyed
    - Added a fence to stop ancient creep pulling on the Hellbourne side
    - Player disconnects and player timeouts are differentiated
    - Tweaked Purge Creep AI so it doesn't purge creeps anymore, just heroes that are close to it
    - Puzzlebox Melee will now return the proper damage on death (200,400,600 True damage)
    - Deadwood's log is now consumed when the throw is blocked by Nullstone
    - Fixed Pebbles stun to be 2 seconds instead of 1.75
    - Warbeast's Wolves and Tempest's Elementals are now Summoned units and will be hurt by Purge effects
    - Puzzlebox minions are now tagged as Summoned units
    - Arachna's Spider will no longer spawn if she dies while it is in midair
    - Fixed Demented Shaman's Storm Cloud to properly hilight just heroes in the targetting circle
    - Kraken no longer runs in place after charging (but he did look hilarious)
    - Fixed Rampage's order queue being cleared by a Horned Strike
    - Added a proper name to the Haste Aura for Puzzlebox Ranged Minion
    - Fixed the tooltip for locking someone because it said "star" instead of "icon"
    - Fixed the hilarious tooltip bug on Hellbringer (Unholy Shackles was named Unholy Sfles. Lol.)
    - Fixed Scout toggling off the ability giving charges to mana battery
    - Fixed a typo in Witch Slayer's story
    - Fixed a mana potion typo. No, not the energy drink.
    - Fixed Tablet of Command from leaving behind an invisible gadget that can block creep spawns
    - Fixed an issue with the Health/Manabar tooltip in the options window
    - Fixed a typo with Plague Rider's tooltip for Extinguish
    - Fixed Demented Shaman's Storm Cloud to properly gain a radius increase with staff of the master
    - Fixed Corrupted Disciple's Electric Tide from not doing damage on the return if killed while it is active
    - Fixed Forsaken Archer's Split Fire so it reduces damage correctly
    - Engineer's Shield will now properly dispell buffs when someone leaves the area
    - Added occlude to the following. This stops the effects from playing in fog:
    * Andromeda Void Rip
    * Behemoth Heavyweight and Enrage
    * Chronos Time Leap
    * Deadwood Rotten Grasp and Tree Throw
    * Defiler Silence
    * Demented Shaman Storm Cloud
    * Devourer Hook
    * Forsaken Archer Volley
    * Glacius Tundra Blase and Downpour
    * Hellbringer Summon Malphas
    * Magmus Lava Surge and Volcanic Touch and Eruption
    * Nymphora Pod
    * Pestilence Impale
    * Plague Rider Plague Carrier
    * Torturer Chain Reaction
    * Valkyrie Leap
    * Vindicator Sage's Lore
    * Voodoo's Cursed Ground
    * War Beast Metamorphisis
    * Portal Key
    * Kongor death effect


    - Some enhancements and tweaks to the low end renderer
    - Added a new game option to the interface panel that allows players to toggle displaying timestamps in game chat
    - When in the game lobby or hero select screens, pressing shift while entering chat now updates the chat type button to display the opposite chat mode the message will be sent to.
    - Added a "No Leavers" icon to the game lobby to indicate if a game is "No Leavers" or not
    * Updated /gameinfo to show this information as well.
    - Fixed an issue where players were shown a "unable to join due to leave % being too high" and unable to reconnect to games they were previously disconnected from.
    - /dnd now blocks incoming messages sent from buddies using the "/buddy message" command.
    - /afk and /dnd status is now automatically removed and set to /available when sending a /whisper.
    - When switching between /afk and /dnd as long as a message is specified it will now switch or update your status accordingly, instead of removing your status and toggling to /available.
    - /roll # now defaults to a roll between 1 and #
    - Fixed a bug where the percentage of leaves in the game lobby didn't match the percentage of leaves in the view stats interface.
    - Fixed a crash caused by using the /matchup (/ma) command when in the hero select screen. /matchup is now only available for use during pre-match, active and end game phases.
    - Added a /ping command players can use in game to show their current ping.
    - Added a "Disconnect" button to the loading screen for cases when a player wishes to exit out before they have finished loading.
    - Added a new CMD LocalChat that can be used to display chat messages in game (on the local client only).
    * This will be useful for mods that print out information to the screen without having to going through an interface and for those that don't want to send information to the screen with TeamChat or AllChat (rune spawn or player spawn reminders to name a few).

    Spectator fixes:
    - creep kill popup
    - fixes for popup message and pings
    - fix typo in spectator interface
    - fix channel and mana upkeep on info selection tooltips
    - camera centering and locking for spectators works using both info and control binds (C and V)
    - tab cycles heroes in spectator mode
    - fix double and triple ability buttons on the spectator interface

    - Removed Christmas effects (Except the lights on the Legion tree. Because some people keep those up for a while. You know people like that I'm sure...)


    Heroes

    Andromeda
    - Aurora debuff duration increased from 15 to 20s

    Armadon
    - Spine Burst debuff increased from 10s to 13s
    - Armordillo's Spine Burst damage point reduced from 250 to 200

    Blacksmith
    - Added mushroom cloud explosion for when a 4x multicast goes off
    - +2 Base Intelligence
    - +0.2 Intelligence Gain

    Corrupted Disciple
    - Base strength lowered from 21 to 19
    - Movespeed lowered by 5
    - Corrupted Conduit now grants vision around the target (800 AOE) as long as they stay in range/is draining damage

    Deadwood
    - Armor reduction from 2,3,4,5 to 1,2,3,4 when in Rotten Grasp
    - Very short cast time on Rotten Grasp so an animation plays
    - Willowmaker can no longer target the ground

    Defiler
    - Fixed bug allowing players to control the spirits of Unholy Expulsion

    Devourer
    - Hook range is now the same across all levels (1100)
    - Hook now returns to the devourer if he moves (Think Maliken's Sword)

    Forsaken Archer
    - Base Agility lowered by 1
    - Attack projectile speed slowed down from 1200 to 1050
    - DoT from Skeletons lowered to 4/8/12/16
    - Piercing Arrows has the damage it does reduced based on the targets it hits. 10% per target in the line

    Glacius
    - Ice Imprisonment can now be cast on allies, immobilizing them but reducing all damage they take by 20,40,60,80% for the duration.

    Hammerstorm
    - Galvanize cast time removed

    Hellbringer
    - 10,20,30,40% on the health from Life Void
    - Boil now 'chains' to 1,2,3,4 nearby targets (so 2,3,4,5 total hit by it) and applies the boil to all of them instantly. Numbers stay the same.

    Jeraziah
    - Adds the cast time back on Sol's Blessing (.5 seconds)

    Legionnaire
    - Decapitate cast point lowered from 330 to 300

    Madman
    - Stalk cooldown +1s at all levels

    Magebane
    - Flash cooldown now at 12/10/8/6 (+1 second at levels 2,3,4)

    Moon Queen
    - +2 Base Strength
    - +0.2 Strength Gain

    Night Hound
    - When in his own Smoke Bomb, the Night Hound is ignored by creeps and towers
    - Night Hound cannot attack towers while in his own Smoke Bomb

    Nymphora
    - Fixed her correctly having effects bones (oops...)
    - Increased base strength by 2
    - Base damage changed from 38-49 to 45-52
    - Cast range of Pod increased to 750
    - Nymphora's Zeal now returns to her as she runs (Think Maliken's Sword)
    - She gains charges for attackspeed/movespeed as Nymphora's Zeal hits enemies, not on it's death
    - Grace of the Nymph now restores the mana over 4 seconds instead of instantly. Mana return dispels on damage.

    Pandamonium
    - .1 cast time added to cannonball (.3 total). Flight time reduced to compensate.

    Predator
    - Fixed a bug that was causing him to kill people while under the effects of Puppet Show

    Puppetmaster
    - Whiplash damage increase lowered to 5/10/15/20%

    Rampage
    - Stampede cooldown to 25s (from 40s)
    - Favor of Sol cooldown to 60s (from 75s)

    Sand Wraith
    - Dissipate damage changed to Magic damage (from True)

    Slither
    - Attack Range increased by 50
    - Anyone under the effects of the Toxicity have health regen disabled (40,60,80,100% health regen reduction)
    * Runes of the Blight changed to "healing" so that the Toxicity does not disable them
    - Poison Spray increased cast and effect range by 200, radius stays the same
    - Toxin Wards can now be laid in a 'burst' style with a long cooldown. (Think Panda's Flurry but with laying 3 wards in a short time)
    - Wards now have collision and slow poison (10%) again
    - Poison Burst is now un-removable

    Soulstealer
    - Soul Burst debuff increased from 2 seconds to 5 seconds

    Swiftblade
    - Reduced Blade Frenzy cooldown from 30 to 30/28/26/24
    - Swiftblade is no longer disarmed while spinning at level 4 of Blade Frenzy
    * This includes attacking anything like heroes and units while spinning
    - Blade Frenzy now dispels all debuffs on start

    Thunderbringer
    - Attack animation impact point from 633 to 500

    Torturer
    - Movement speed increased by 5
    - Agonizing Bonds now pulls anyone hit by the chains towards the target of the chains, even while the target moves

    Voodoo
    - +1 base armor

    Wretched Hag
    - Sonar Scream now hits invisible units and units in the fog


    Items

    Barbed Armor
    - Cooldown increased to 20 seconds (from 15)
    - Damage returned lowered to 80% (from 100%)

    Courier (Flying)
    - Bounty increased to 300

    Firebrand
    - Rebalanced and takes the +10 agi item and the +6 str item
    * 15 agi
    * 6 strength
    * 10% ms
    * 15 as
    * 950 recipe
    * 2400 total

    Frostburn
    - Stats rebalance
    * 21 str
    * 21 agi
    * 10 damage
    * 14% ms
    * 25 AS
    * Slow changed to 15%, down from 20% (slow now lasts 2.5 seconds, down from 3)

    Frostwolf
    - Same components but 200 recipe cost, 5900 total
    - The slow lasts 3 seconds and is applied on both single target spellcast and attack

    Harkons Blade
    - Manacost per attack reduced to 50 from 100
    - Recipe cost lowered from 725 to 500

    Helm of the Black Legion
    - Block value when on a ranged hero reduced to 20
    * Brings this item in line with the other two deflection items

    Icebrand
    - Rebalance and takes the +10 str item and +6 agi item
    * 15 str
    * 6 agi
    * 10 damage
    * frost (15%, 1.5 second duration)
    * 950 recipe
    * 2400 total

    Geometers Bane
    - Loses 5 int
    - Recipe cost lowered by 200

    Mana Battery
    - Health returned per charge lowered to 12, from 15. Mana returned stays the same

    Ghost Marchers
    - Casting a spell or using an item no longer dispels the Phased effect
    - Phased buff improved to 12% (from 10%)

    Power Supply
    - Recipe cost increased by 100

    Puzzlebox
    - Recipe cost increased by 100

    Restoration stone
    - Now refreshes all items except other Restoration Stones and Shrunked Head

    Version 0.2.25
    -------------
    - Fixed the illusions so they won't be green blobs
    - Reverted the snowballs by Kongor back into skulls
    - Fixed more spectator bugs
    - Tweaked the loading tips
    - Tweaked the effect for Demented Shaman's slow
    - Changed Thunderbringer's attack animation
    - Added a new Hellbourne building
    - Added steps to more ramps
    - Bajillion tooltip fixes
    - Fixed Nymphora's Pod showing up in fog
    - More art cleanup on corrupted disciple, accursed, and glacius
    - Removed the prop from Kongor's lair that was causing exploit issues (forgot this one)

    - Geometer's Bane, +100 gold recipe cost
    - Nullfire Blade's damage from the mana burned changed to 100%, from 80%

    Accursed
    - Range of Shield lowered to 400
    - Shield will no longer dispel stuns
    - Range of Cauterize increased to 750

    Devourer
    - Hook can now only drag a unit a max of 1440 units
    - Hook no longer double impacts people

    Hellbringer
    - Fixed a bug that was causing Deathboil, when refreshed and re-cast on a target that already had the debuff, to continue to scale up its damage over the renewed length of the debuff. Instead, after the DoT ticks for 80 damage it will reset back to 10 damage and start increasing again.

    Pandamonium
    - New death effect

    Slither
    - Now gains 3 seconds of clearvision around himself when using his ult

    Swiftblade
    - Now has unitwalking when ulting so he doesn't block people

    Version 0.2.26
    -------------
    - Fixed a load of tooltips
    - Art tweaks
    * Nymphora run, idle and portrait fixes
    * Ophelia run redo
    * Tempest taunt redone
    * Vindicator death cleaned up and attacks smoothed
    * Armadon knockdown redone
    * Rampage run cleaned up
    * Chronos attacks cleaned up
    * Slither bored animation
    * Madman attacks cleaned up
    * Warbeast walk animation
    * Accursed attack

    Frostburn
    - +5 attack speed (Nerf was a bit too heavy)

    Heroes

    Engineer
    - Cooldown of the keg increased to 14s base
    - Tinker reworked
    -----------------------------
    Passive: Decrease cooldown and manacost of keg by -7/14/21/28%

    Active:
    Range: 450
    Mana Cost: 25
    Cooldown: 15.0 Seconds
    Duration: 15.0 Seconds

    Towers
    +/- 10/20/30/40 Attack Speed
    +/-3/5/7/9 Armor

    Catapults
    +/-10/20/30/40 Attack Speed
    +/-20/40/60/80% damage
    - 66% damage taken for allies
    Blows up enemy catapults at end of the debuff if they are still alive

    Steam Turret
    + 10/20/30/40 Damage
    ------------------------------

    Moon Queen
    - +2 base int
    - +5 base damage
    - Moon Finale no longer requires points in Moon Beam
    - Multi-Strike is now a toggle ability that changes between bouncing to all units or just heroes

    Ophelia
    - Level 4 Command now grants controlled units 4 Magic Armor

    Pandamonium
    - Cooldown of Face Smash changed to 120,100,80

    Swiftblade
    - Buffs are now removed as well when Blade Frenzy is used

    Wretched Hag
    - +5 base int, base damage stays the same


    oe rys no que no el ulti de la Defiler si era un bug >=( ahita pe fuera el tab

    al patita de abajo >=( no seas conchudo -.- no voy a traducir todo eso si quieres anda a google a traducir no? (:
    Última edición por FoX-FiRe; 08/01/2010 a las 02:41

  2. #102
    Hardstyler. Moderador Avatar de MiGuEl4EvEr
    Fecha de ingreso
    08 ene, 07
    Ubicación
    US
    Mensajes
    1,840

    Predeterminado Re: Proximas actualizaciones

    Cita Iniciado por FoX-FiRe Ver mensaje
    Deadwood

    - Willowmaker can no longer target the ground
    Paja, ya me sentia estupido cuando fallaba un ulti asi .

    Cita Iniciado por FoX-FiRe Ver mensaje
    Defiler
    - Fixed bug allowing players to control the spirits of Unholy Expulsion
    LOL, a las finales si era bug, yo juraba que solo era usar tu cabeza.


    Cita Iniciado por FlipSide Ver mensaje
    :arrowu:si ubieses traducido todo esto seria mucho mejor , pero de todas maneras gracias x el aporte no? (:
    Google es tu amigo broder.

  3. #103
    Senior Member Avatar de PeishO†
    Fecha de ingreso
    01 ago, 08
    Mensajes
    118

    Predeterminado Re: Proximas actualizaciones

    asi se va ver los replays



    exlente, se podra retroceder y adelantar, ver en dierentes angulos..ver las mismas jugadas una y otra vez!!

    la parte final del video me encanto :D
    <<<<>>>><<<<<<>>>>>

  4. #104
    Senior Member Avatar de FoX-FiRe
    Fecha de ingreso
    06 ene, 05
    Mensajes
    645

    Predeterminado Re: Proximas actualizaciones

    General v(0.2.28 ) 8)

    - REPLAYS!
    - Added ramp models to show where the ramps are more clearly on Caldavar
    - Added ingame loading tips
    - Added a delay between hero voice responses for move, attack and select sounds. (default 3 seconds)
    - Volume tweaks on a lot of heroes and abilities
    - Endless sound tweaks to heroes and impacts
    - New music track
    - Bajillidan tooltip fixes
    - Fixed Ranged Super Creep health
    - Added a lot (like 12-15) new LODs for lower end systems
    - /gameinfo now returns "Other Options: None" if there are none, previously it just showed "Other Options:"
    - Changed the creep gold for supercreeps to 1/2 the gold of normal creeps
    - Added a team message when a walking or flying courier is purchased by a team member
    - Added a team message indicating when a team member buys back
    - Added a new customized Legion/Hellbourne message and alert ping indicating when a melee/ranged barracks is destroyed
    - Added a fence in the forest to stop ancient creep pulling on the Hellbourne side
    - Player disconnects and player timeouts are now differentiated to the server
    - Tweaked Purge Creep AI so it doesn't purge creeps anymore, just heroes that are close to it
    - Warbeast's Wolves, Tempest's Elementals, and Puzzlebox Minions are now Summoned units and will be hurt by Purge effects
    - Fixed the tooltip for locking someone because it said "star" instead of "icon"
    - Fixed an issue with the Health/Manabar tooltip in the options window
    - Added a new Hellbourne building to the base
    - Fixed the Kongor exploit spot because of a prop
    - French stringtables updated (Thanks to Magissia)
    - Fixed a significant exploit with map fog
    - Kongor now gets the ability to run through buildings, trees, and cliffs to return home.
    * This fixes many many issues with him getting stuck in weird places.
    - Kongor can no longer attack towers

    - Added occlude to the following. This stops the effects from playing in fog:
    * Andromeda's Void Rip
    * Behemoth's Heavyweight and Enrage
    * Chronos' Time Leap
    * Deadwood's Rotten Grasp and Tree Throw
    * Defiler's Silence
    * Demented Shaman's Storm Cloud
    * Devourer's Hook
    * Forsaken Archer's Volley
    * Glacius' Tundra Blase and Downpour
    * Hellbringer's Summon Malphas
    * Magmus' Lava Surge and Volcanic Touch and Eruption
    * Nymphora's Pod
    * Pestilence's Impale
    * Plague Rider's Plague Carrier
    * Torturer's Chain Reaction
    * Valkyrie's Leap
    * Vindicator's Sage's Lore
    * Voodoo's Cursed Ground
    * War Beast's Metamorphisis

    * Portal Key
    * Kongor death effect

    - Art tweaks:
    * Accursed's attack
    * Armadon's knockdown redone
    * Chronos' attacks cleaned up
    * Corrupted Disciple's new death and texture enhancements
    * Dark Lady's animations redone
    * Demented Shaman's Entangle art
    * Madman's attacks cleaned up
    * Nymphora's run, idle and portrait fixes
    * Ophelia's run redone and cast animations
    * Predator gets a New Model
    * Rampage's run cleaned up
    * Slither's bored animation
    * Tempest's taunt redone
    * Thunderbringer's attack animation
    * Vindicator's death cleaned up and attacks smoothed
    * Warbeast's walk animation

    - Some significant enhancements and tweaks to the low end renderer
    - Added a new game option to the interface panel that allows players to toggle displaying timestamps in game chat
    - When in the game lobby or hero select screens, pressing shift while entering chat now updates the chat type button to display the opposite chat mode the message will be sent to
    - Added a "No Leavers" icon to the game lobby to indicate if a game is "No Leavers" or not
    * Updated /gameinfo to show this information as well
    - Fixed an issue where players were shown a "unable to join due to leave % being too high" and unable to reconnect to games they were previously disconnected from
    - /dnd now blocks incoming messages sent from buddies using the "/buddy message" command
    - /afk and /dnd status is now automatically removed and set to /available when sending a /whisper
    - When switching between /afk and /dnd as long as a message is specified it will now switch or update your status accordingly, instead of removing your status and toggling to /available
    - /roll # now defaults to a roll between 1 and #
    - Fixed a bug where the percentage of leaves in the game lobby didn't match the percentage of leaves in the view stats interface
    - Fixed a crash caused by using the /matchup (/ma) command when in the hero select screen. /matchup is now only available for use during pre-match, active and end game phases
    - Added a /ping command players can use in game to show their current ping
    - Added a "Disconnect" button to the loading screen for cases when a player wishes to exit out before they have finished loading
    - Updated match stats info screen to show the colors of the players
    - Updated match replays web page to display correct icons for auto balanced game option and banning draft mode
    - Added new color in chat support for each of the player colors:
    * Blue ^!b
    * Teal ^!t
    * Purple ^!p
    * Yellow ^!y
    * Orange ^!o
    * Pink ^!i
    * Gray ^!v
    * LightBlue ^!l
    * DarkGreen ^!g
    * Brown ^!n
    * Orange ^o
    * Brown(Different Brown) ^n
    * Purple(Different Purple) ^p
    * Teal(Different Teal) ^t

    Spectator fixes:
    * Creep kill popup
    * Fixes for popup message and pings
    * Fix typo in spectator interface
    * Fix channel and mana upkeep on info selection tooltips
    * Camera centering and locking for spectators works using both info and control binds (C and V)
    * Tab cycles heroes in spectator mode
    * Fix double and triple ability buttons on the spectator interface
    * Various other tweaks
    * Hooked up z key chat history support

    - Removed Christmas effects (Except the lights on the Legion tree. Because some people keep those up for a while. You know people like that I'm sure...)

    For modders:
    - Added new UI_CMD(GetColorFromPosition) that returns the appropriate color from a given client/player position.
    - Added a new CMD LocalChat that can be used to display chat messages in game (on the local client only).
    * This will be useful for mods that print out information to the screen without having to going through an interface and for those that don't want to send information to the screen with TeamChat or AllChat (rune spawn or player spawn reminders to name a few)

    Items

    Barbed Armor
    - Cooldown increased to 20 seconds (from 15)
    - Damage returned lowered to 80% (from 100%)

    Courier (Flying)
    - Bounty increased to 300 Gold (Kill a Flying courier and you get 300 Gold)

    Firebrand
    - Rebalanced and takes the +10 agi item and the +6 str item
    * 15 agi
    * 6 str
    * 10% ms
    * 15 as
    * 950 recipe
    * 2400 total

    Frostburn
    - Stats rebalance
    * 21 str
    * 21 agi
    * 10 damage
    * 14% ms
    * 25 AS
    * Slow changed to 15%, down from 20% (slow now lasts 2.5 seconds, down from 3)

    Frostwolf
    - Same components but 200 recipe cost, 5900 total
    - The slow lasts 3 seconds and is applied on both single target spellcast and attack

    Harkons Blade
    - Manacost per attack reduced to 50 from 100
    - Recipe cost lowered from 725 to 500

    Helm of the Black Legion
    - Block value when on a ranged hero reduced to 20
    * Brings this item in line with the other two deflection items

    Icebrand
    - Rebalance and takes the +10 str item and +6 agi item
    * 15 str
    * 6 agi
    * 10 damage
    * frost (15%, 1.5 second duration)
    * 950 recipe
    * 2400 total

    Geometers Bane
    - Loses 5 int
    - Recipe cost lowered by 200

    Mana Battery
    - Health returned per charge lowered to 12, from 15. Mana returned stays the same

    Ghost Marchers
    - Casting a spell or using an item no longer dispels the Phased effect
    - Phased buff improved to 12% (from 10%)

    Power Supply
    - Recipe cost increased by 100

    Puzzlebox
    - Recipe cost increased by 100

    Restoration stone
    - Now refreshes all items except other Restoration Stones and Shrunked Head

    Tablet of Command
    - Fixed it from leaving behind an invisible gadget that can block creep spawns

    Heroes

    Accursed
    - Range of Shield lowered to 400
    - Shield will no longer dispel stuns
    - Range of Cauterize increased to 750

    Andromeda
    - Aurora debuff duration increased from 15 to 20s

    Armadon
    - Spine Burst debuff increased from 10s to 13s
    - Armordillo's Spine Burst damage point reduced from 250 to 200

    Behemoth
    - Fissure no longer freaks out when you target yourself

    Blacksmith
    - Added mushroom cloud explosion for when a 4x multicast goes off
    - +2 Base Intelligence
    - +0.2 Intelligence Gain

    Corrupted Disciple
    - Base strength lowered from 21 to 19
    - Movespeed lowered by 5
    - Corrupted Conduit now grants vision around the target (800 AOE) as long as they stay in range/is draining damage
    - Fixed Electric Tide from not doing damage on the return if killed while it is active

    Deadwood
    - Armor reduction from 2,3,4,5 to 1,2,3,4 when in Rotten Grasp
    - Very short cast time on Rotten Grasp so an animation plays
    - Initial slow from throwing a log reduced to 60% (from 80%)
    - Deadwood's log is now consumed when the throw is blocked by Nullstone
    - Willowmaker can no longer target the ground

    Defiler
    - Fixed bug allowing players to control the spirits of Unholy Expulsion

    Demented Shaman
    - Fixed Storm Cloud to properly hilight just heroes in the targetting circle
    - Fixed Storm Cloud to properly gain a radius increase with staff of the master

    Devourer
    - Hook range is now the same across all levels (1100)
    - Hook now returns to the devourer if he moves (Think Maliken's Sword)
    - Hook can now only drag a unit a max of 1440 units
    - Hook no longer double impacts people

    Engineer
    - Cooldown of the keg increased to 14s base
    - Tinker reworked
    -----------------------------
    Passive: Decrease cooldown and manacost of keg by -7/14/21/28%

    Active:
    Range: 450
    Mana Cost: 25
    Single target, NOT channeling
    Cooldown: 15.0 Seconds
    Duration: 15.0 Seconds

    Towers
    +/- 10/20/30/40 Attack Speed
    +/-3/5/7/9 Armor

    Catapults
    +/-10/20/30/40 Attack Speed
    +/-20/40/60/80% damage
    - 66% damage taken for allies
    Blows up enemy catapults at end of the debuff if they are still alive

    Steam Turret
    + 10/20/30/40 Damage
    ------------------------------

    Forsaken Archer
    - Base Agility lowered by 1
    - Attack projectile speed slowed down from 1200 to 1050
    - Fixed Split Fire so it reduces damage correctly
    - DoT from Skeletons lowered to 4/8/12/16
    - Piercing Arrows has the damage it does reduced based on the targets it hits. 10% per target in the line

    Glacius
    - Ice Imprisonment can now be cast on allies, immobilizing them but reducing all damage they take by 20,40,60,80% for the duration.

    Hammerstorm
    - Galvanize cast time removed

    Hellbringer
    - Fixed the hilarious tooltip bug (Unholy Shackles was named Unholy Sfles)
    - 10,20,30,40% on the health from Life Void
    - Boil now 'chains' to 1,2,3,4 nearby targets (so 2,3,4,5 total hit by it) and applies the boil to all of them instantly. Numbers stay the same
    - Fixed a bug that was causing Deathboil, when refreshed and re-cast on a target that already had the debuff, to continue to scale up its damage over the renewed length of the debuff. Instead, after the DoT ticks for 80 damage it will reset back to 10 damage and start increasing again

    Jeraziah
    - Adds the cast time back on Sol's Blessing (.5 seconds)

    Legionnaire
    - Decapitate cast point lowered from 330 to 300

    Madman
    - Stalk cooldown +1s at all levels

    Magebane
    - Flash cooldown now at 12/10/8/6 (+1 second at levels 2,3,4)

    Moon Queen
    - +2 Base Strength
    - +0.2 Strength Gain
    - +2 base int
    - +5 base damage
    - Moon Finale no longer requires points in Moon Beam
    - Multi-Strike is now a toggle ability that changes between bouncing to all units or just heroes

    Night Hound
    - When in his own Smoke Bomb, the Night Hound is ignored by creeps and towers
    - Night Hound cannot attack towers while in his own Smoke Bomb

    Nymphora
    - Fixed her correctly having effects bones (oops...)
    - Increased base strength by 2
    - Base damage changed from 38-49 to 45-52
    - Cast range of Pod increased to 750
    - Nymphora's Zeal now returns to her as she runs (Think Maliken's Sword)
    - She gains charges for attackspeed/movespeed as Nymphora's Zeal hits enemies, not on it's death
    - Grace of the Nymph now restores the mana over 4 seconds instead of instantly. Mana return dispels on damage.

    Ophelia
    - Level 4 Command now grants controlled units 4 Magic Armor

    Pandamonium
    - .1 cast time added to cannonball (.3 total). Flight time reduced to compensate.

    Pebbles
    - Fixed stun duration to be 2 seconds instead of 1.75

    Plague Rider
    - Fixed a typo with his tooltip for Extinguish

    Predator
    - Fixed a bug that was causing him to kill people while under the effects of Puppet Show
    Puppetmaster
    - Whiplash damage increase lowered to 5/10/15/20%

    Rampage
    - Stampede cooldown to 25s (from 40s)
    - Favor of Sol cooldown to 60s (from 75s)
    - Fixed order queue being cleared by a Horned Strike

    Sand Wraith
    - Dissipate damage changed to Magic damage (from True)

    Scout
    - Fixed toggling off the ability giving charges to mana battery

    Slither
    - Attack Range increased by 50
    - Anyone under the effects of the Toxicity have health regen disabled (40,60,80,100% health regen reduction)
    * Runes of the Blight changed to "healing" so that the Toxicity does not disable them
    - Poison Spray increased cast and effect range by 200, radius stays the same
    - Toxin Wards can now be laid in a 'burst' style with a long cooldown. (Think Panda's Flurry but with laying 3 wards in a short time)
    - Wards now have collision and slow poison (10%) again
    - Poison Burst is now un-removable
    - Now gains 3 seconds of clearvision around himself when using his ult

    Soulstealer
    - Soul Burst debuff increased from 2 seconds to 5 seconds

    Swiftblade
    - Reduced Blade Frenzy cooldown from 30 to 30/28/26/24
    - Swiftblade is no longer disarmed while spinning at level 4 of Blade Frenzy
    * This includes attacking anything like heroes and units while spinning
    - Blade Frenzy now dispels all buffs and debuffs on start
    - When Blade Frenzy is active at level 4, Swiftblade has -55 Attackspeed
    - Now has unitwalking when ulting so he doesn't block people


    Thunderbringer
    - Attack animation impact point from 633 to 500

    Torturer
    - Movement speed increased by 5
    - Agonizing Bonds now pulls anyone hit by the chains towards the target of the chains, even while the target moves
    - Impalement will no longer hit gadgets or semi-pets

    Voodoo
    - +1 base armor

    Witch Slayer
    - Graveyard can now target allied units
    - Fixed a typo in his story

    Wretched Hag
    - Sonar Scream now hits invisible units and units in the fog
    - +5 base int, base damage stays the same

  5. #105
    Senior Member Avatar de LyNuS
    Fecha de ingreso
    08 abr, 04
    Ubicación
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    Mensajes
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    Predeterminado Re: Proximas actualizaciones

    Compraría el juego solo por ver los replays así.
    AMD Phenom II X3 710 | OCZ 2x2GB DDR2 | Barracuda 320GB | LG w2053

    Hattrick

  6. #106
    Secret Service Moderador Avatar de JaCoX
    Fecha de ingreso
    14 may, 04
    Ubicación
    Winter is coming!
    Mensajes
    3,720

    Predeterminado Re: Proximas actualizaciones

    Disculpen mi ignorancia pero como es el sistema de replays del dota comparado con este que se ve genial :D

  7. #107
    Hardstyler. Moderador Avatar de MiGuEl4EvEr
    Fecha de ingreso
    08 ene, 07
    Ubicación
    US
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    Predeterminado Re: Proximas actualizaciones

    Cita Iniciado por JaCoX Ver mensaje
    Disculpen mi ignorancia pero como es el sistema de replays del dota comparado con este que se ve genial :D
    Dota: Solo tiene: Play / Pause, Adelantas hasta creo x8 mas no retroceder. Eso es todo.

    Se ve demasiado genial ver los replays de esta manera. GO HON !

  8. #108
    Hardstyler. Moderador Avatar de MiGuEl4EvEr
    Fecha de ingreso
    08 ene, 07
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    US
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    Predeterminado Re: Proximas actualizaciones

    La nueva tortuga ninja? El broder de donatello? NO! El nuevo heroe que se viene a juego ;D



    Techies? Invoker? Pugna? GOGOGOG HON!

  9. #109
    Senior Member Avatar de PedoBear
    Fecha de ingreso
    08 ago, 05
    Ubicación
    Ahora UNAC Ing. Industrial xD
    Mensajes
    970

    Predeterminado Re: Proximas actualizaciones

    Le voy a Pugna!
    Te extrañaremos Fenrir 13/10/10 :cry:
    </3

  10. #110
    Senior Member Avatar de TheUndertaker
    Fecha de ingreso
    25 may, 09
    Ubicación
    Sentado do do do o o o.
    Mensajes
    1,767

    Predeterminado Re: Proximas actualizaciones

    Umm tambien le voy al pugna pero prefiero que sea el techies :(

    Si quieres buscar CD keys de juegos a precios de salida usa esta pagina que te muestra una lista de paginas vendiendolas http://gocdkeys.es/index.php
    Si tienes cuenta PAGUM y quieres comprar de STEAM USA , dale click y mira como hacerlo .

  11. #111
    Senior Member Avatar de chrisanael
    Fecha de ingreso
    03 ene, 06
    Mensajes
    665

    Predeterminado Re: Proximas actualizaciones

    OMG se ve genial, si fuera el invoker se imaginan la animacion de sus poderes en HoN simplemente seria alucinante !!!!
    No le temo a la muerte, solo no quiero estar alli cuando eso suceda...

  12. #112
    Regular Member
    Fecha de ingreso
    02 jun, 09
    Mensajes
    55

    Predeterminado Re: Proximas actualizaciones

    Facil sera el Pugna, o quizas una combinacion de el o un nuevo papi en el hon shi : D
    Kher -> HoN

  13. #113
    Senior Member Avatar de minet
    Fecha de ingreso
    01 mar, 05
    Ubicación
    Lima - Peru
    Mensajes
    119

    Predeterminado Re: Proximas actualizaciones

    Cita Iniciado por MiGuEl4EvEr Ver mensaje
    La nueva tortuga ninja? El broder de donatello? NO! El nuevo heroe que se viene a juego ;D



    Techies? Invoker? Pugna? GOGOGOG HON!

    techis? de donde?
    invoker? imposible..
    pugna... es lo que mas suena.. aunque la verdad no creo, pero todo parece ir que si, al menos en el baculo y la pelada.. yo ando de viaje, asi que pense que el pugna ya habia salido del anterior art... bueno, al parecer espera que regrese de viaje, ojala pueda regresar antes que salga.

  14. #114
    D1p
    D1p está desconectado
    Senior Member Avatar de D1p
    Fecha de ingreso
    09 feb, 08
    Ubicación
    La molina t(º.ºt)
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    275

    Predeterminado Re: Proximas actualizaciones

    Ezalor ftw!!!!!!!!!!!!! :D
    :arrowd: Entonces TINKER FTW!!!!!!!!!
    Última edición por D1p; 25/02/2010 a las 18:36

    -HoN : D1p

  15. #115
    Hardstyler. Moderador Avatar de MiGuEl4EvEr
    Fecha de ingreso
    08 ene, 07
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    US
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    Predeterminado Re: Proximas actualizaciones

    Cita Iniciado por minet Ver mensaje
    techis? de donde?
    invoker? imposible..
    lol, no te lo tomes tan encerio solo daba supocisiones, como puedo decir que es el mismo Naix, rikimaru, etc.

    Cita Iniciado por D1p Ver mensaje
    Ezalor ftw!!!!!!!!!!!!! :D
    No creo Ezalor = Nymphora ;D

    PD: se ve que esta gente no entiende.:arrowd:
    Última edición por MiGuEl4EvEr; 26/02/2010 a las 14:11

  16. #116
    Member Avatar de Suki
    Fecha de ingreso
    27 dic, 08
    Mensajes
    40

    Predeterminado Re: Proximas actualizaciones

    Techies, Invoker, Pugna ,de donde sacan esas ideas :? ?
    Obviamente es el Doom Bringer...









    O tal vez no :|
    Remember the Fifth of November

  17. #117
    Senior Member Avatar de chrisanael
    Fecha de ingreso
    03 ene, 06
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    665

    Predeterminado Re: Proximas actualizaciones

    Oa lo mejor es el MEEPOO
    No le temo a la muerte, solo no quiero estar alli cuando eso suceda...

  18. #118
    Member Avatar de Suki
    Fecha de ingreso
    27 dic, 08
    Mensajes
    40

    Predeterminado Re: Proximas actualizaciones

    Bueno, les traigo el Sneak Peak de la version 0.1.67

    Se trata sobre un remake al The Pollywog Priest

    We said a while ago when the Honcast guys were here that we are remodeling and redoing the effects for Pollywog. And we did.

    But first:

    Pollywog Priest
    - Remodeled and effects redone
    - Range increased to 550 from 500
    - Base Armor increased to 1.30 from 1.14
    And now the pretty pictures:





    Electric Jolt just got a bit of a kick, not a huge change:



    Morph no longer turns you into a little guy with big hands. You are now turned into...

    *Ribbit*



    Magical Bindings is renamed to Tongue Tied!
    It should be obvious why:



    Voodoo Wards are changed as well:



    And the best part. They shoot lasers!



    Enjoy.
    Me gusto todo, menos los lasers :/
    Como que no van con el tema

    Atte
    Suki
    Remember the Fifth of November

  19. #119
    Senior Member Avatar de LyNuS
    Fecha de ingreso
    08 abr, 04
    Ubicación
    La Victoria
    Mensajes
    1,600

    Predeterminado Re: Proximas actualizaciones

    Ribbit
    AMD Phenom II X3 710 | OCZ 2x2GB DDR2 | Barracuda 320GB | LG w2053

    Hattrick

  20. #120
    Secret Service Moderador Avatar de JaCoX
    Fecha de ingreso
    14 may, 04
    Ubicación
    Winter is coming!
    Mensajes
    3,720

    Predeterminado Re: Proximas actualizaciones

    Hahaha que buena justo estoy practicando con el poly :D
    Despues de muchos intentos me salio atrapar a alguien con mis wards XD
    espero que con este cambio no se hayan movido los pixeles y aun se pueda hacerlo.

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