Fuente Big Huge Games & Rise Of Nations:
The Entire Span of Human History Is In Your Hands
Dominate 6,000 years of history from the Ancient Age to the Information Age. Which forces will you deploy to lead your nation to global prominence? Trade, espionage, diplomacy... war? Whichever path you choose, you'll experience the pulse pounding thrill and speed of real-time gaming combined with the epic scope and depth of turn-based strategy games - brought together for the first time ever in Rise of Nations.
Rise of Nations is a new historical real time strategy game from Big Huge Games' Brian Reynolds, designer of PC game classics such as Civilization 2 and Alpha Centauri.
In Rise of Nations, you'll create new cities, improve city infrastructures and expand national borders. Conquer foes through military might using everything from sling-shots to cannons to stealth bombers to nuclear weapons; corner the market on key commodities and consolidate power under your rule; wheel and deal across time with history's eminent cultures.
Cross Genre Gameplay:
Combines pulse-pounding real-time gaming with the epic scope of turn-based strategy games. Real-time gaming creates a fast and fun experience in under an hour. The epic scope ties together the mysteries of ancient philosophy and wonders of the world with the silk routes and intrigue of the middle ages and the technology of modern tanks and paratroopers.
Gives players a global view of many cities and sweeping military campaigns while still controlling the progress of individual cities and battles. Provides ability to lead civilizations at the macro and micro level. Players will see clearly defined national borders, which focuses gameplay on nation building.
Multiple Victory Conditions:
Non-military and quasi-military strategies include espionage, economic manipulations, and population growth. Players can also choose to win through the raw power of a military conquest.
In the multiplayer mode (up to 8 players), you'll accumulate resources and move through different time periods quickly, reaching the coup de grace in a timely fashion. Victory is just moments away.
Technology & Ages
6,000 years of human history unfold across 8 distinct epochs in Rise of Nations. Each of the 8 epochs in the game represents a time period from history in the real world. Key technological changes like the invention of gunpowder serve as lines between ages. As the game and your nation advance, you will have newer and more powerful units at your disposal.
Ancient ca 2000 BC
The starting age of the game. The Ancient age offers only Foot troops and Tower defenses. Cities cannot increase above Small size, and Knowledge and Metal do not yet exist, so technologies and units that would cost Metal or Knowledge in future ages cost extra Wealth and Timber.
Classical 1999 BC - 500 AD
Stables, Siege Factories, and Forts can be built, adding to the power of the attack. This is countered by cities increasing to Large size if there are 5 different types of buildings in their sphere of influence. Knowledge and Metal are introduced, and Universities and Mines can be built.
Medieval 501 AD - 1299 AD
Forts become Castles, and Catapults can be upgraded to Trebuchets, which are significantly more powerful. Also, the key Supply Wagon unit is introduced (along with Spies), allowing for effective siege attacks. All unit types can receive upgrades. The Medieval age is considered the "height of the defense curve," as it gets easier to attack after the introduction of the Supply Wagon, and in subsequent ages.
Gunpowder 1300 AD - 1715 AD
The introduction of Arquebuses, Bombards, and Dragoons pushes the balance of power toward the attacker. The introduction of Gunpowder is one of the most significant developments in history, and in the game. Getting here with a significant lead could end the game in your favor - if you haven't sacrificed defense to do so, and been conquered in the Medieval Age!
Enlightenment 1716 AD - 1880 AD
Heavy Infantry first gain ranged weapons in the Enlightenment Age, and all units gain significant upgrades, especially Cannon, which go from being primarily siege weapons to having a strong anti-personnel role as well.
Industrial 1881 AD - 1935 AD
A key moment in history and in the game, as new rare resources are introduced, and Oil becomes a necessary commodity. Offsetting this additional economic worry are the enormously powerful Tanks and Airplanes that defined modern warfare.
Modern 1936 AD - 1968 AD
Primitive unit types introduced in the Industrial Age now become potent weapons of war, as Tanks, Fighters , Bombers , and Cruise Missiles become available. The all-important Tactical Nuclear Weapon makes its first appearance in this era, which should incite the wise commander to spread his forces a little more sparsely on the battlefield.
Information 1969 AD - future
All modern upgrades to Economy, Technology, and Military are now available, including Stealth Bombers, ICBMs, and powerful Main Battle Tanks. Once all technologies in the Information Age are researched, special additional technologies become available to bring the game to a dramatic finish.
Screenshots (fijense como varia el estilo de los ejercitos al pasar las edades)
Classical Age Aztec City
Medieval Age River Clash
Gunpowder Age Cannon Assault
Modern Age Cavalry Blitz
Information Age Cavalry Firefight
Information Age Shoreline Attack